Page 85 - How to Develop A SUPER-POWER MEMORY
P. 85
Playing Cards 89
Incidentally, if you wanted to demonstrate your Bridge
playing technique, you could do the missing card stunt with
thirteen missing cards. The amount of cards taken from
the deck before the deck is called to you doesn't make any
difference. You could even have half the deck called, and
then name all the cards in the other half!
After my own performances, I think that the thing my
audiences talk about the most, except perhaps names and
faces, are the card demonstrations that I do. They are very
impressive to most people, whether or not they play cards.
I'm sure that most of you have read this far without ac-
tually learning the card words. Now that you see the things
you can do with them, I hope you will learn them. By the
way, do any of you see how you can apply the missing card
idea to games like Gin Rummy, Bridge, Pinochle, Casino,
or for that matter, to any game where it is to your advantage
to know which cards have or haven't been played? I will
leave that to you.
In a later chapter, you will find some more stunts and
ideas with cards. However, one more thought before I close
this chapter—If you wanted to remember a deck of cards
in order only, you could do it quickly by using the Link
method alone! You would simply link the card pegs to each
other as they were called. Of course, you wouldn't know
them out of sequence with this method.
I keep telling you to have the cards called off to you; but
it's just as good to look at the cards to remember them. It
just adds a little to the effect upon your spectators, if you
do not look at them.
After going over the card words mentally, a few times,
you can use a deck of cards to help you practice. Shuffle the
deck, turn the cards face up, one at a time, calling out or
thinking of the peg word for each one. When you can go