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168   Human Inspired Dexterity in Robotic Manipulation




                                                       q a5
                        q a3

                                                        q a4
                                              q 31
                                          q 32
                                               q 12
                                     q 33
                                                     q 13   q 22
                                 y                    q 21
                                     q 34        q 11

                                                q 14
                                                           q 23
                                               q 15
                                       x 03
                                                        q 24
                             q a2
                                     x                 x 02
                             O                 x 01
                            z
                                 q a1
          Fig. 9.1 Hand-arm system composed of an arm component and a three-fingered hand
          component.

          and N D ¼ N a +  P N  N i is the total number of DOFs of the system, where N
                          i¼1
          is the number of fingers. The subscript i in all variables and equations here-
          after refer to the ith finger. In this model, we assume that the shape of each
          fingertip is hemispheric and that it is made of some soft material such as
          silicone rubber, and we assume that all fingertips maintain rolling contact
          with the object’s surfaces and do not slip or detach from the surfaces during
          manipulation. We also assume that each fingertip rolls on the object’s surface
          within the range of its hemispheric surface and does not deviate from the
          initial contact surface. Note that the effect of gravity on the grasped object
          is ignored here to simplify the modeling in this early stage.


          9.3 VIRTUAL-OBJECT FRAME

          As mentioned in Section 9.1, it remains difficult to measure the position and
          orientation of an object accurately in real time. Instead of such measured
          data, we introduce a virtual-object position and orientation, called the
          virtual-object frame, to enable the control of the object’s position and ori-
          entation by a feedback controller. This frame serves as a virtual representa-
          tion of the position and orientation of the grasped object to be used in place
          of its measured position and orientation. The use of a virtual-object frame
          has previously been independently reported by Wimb€ock et al. [9] and
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