Page 174 - Intelligent Communication Systems
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I 46     INTELLIGENT COMMUNICATION SYSTEMS






















         FIGURE  I I. I I  Scene of  HyperCIass.

            A joint  experiment  on  HyperCIass  was  carried  out  by  connecting  Waseda
        University, Victoria University of Wellington, New Zealand,  and the  Queensland
        Open  Learning  Network,  Queensland,  Australia  over  the  Internet.  One  of  their
        tasks was to handle a Japanese artifact. The Japanese teacher talked about Japanese
        history  while  handling  the  virtual  object  via  hand  gesture.  Then  a  student  of
        Victoria University and a staff member of the Queensland Open Learning Network
        handled the object by computer mouse. Another of their tasks was to learn how to
        assemble a computer from  components, by means of hand gesture and the mouse.
        First,  the Japanese  teacher  showed how to assemble  a computer.  Then  a student
        and a staff  member tried to assemble it. All tasks were conducted in real time.
            This system required  an intelligent  coding technology, which was invented,
        developed, and installed. The amount of information needed to represent  a virtual
        object  such as a Japanese artifact is about 5-10 Mbytes. If the object information
        is transmitted over the Internet during the class, it is difficult to do this in real-time.
        To achieve a real-time  operation, the intelligent  coding  technology  was  installed
        in HyperCIass. The main features of intelligent  coding technology  are as follows.
        First the object information, such as a virtual object, teacher's objects, and the class
        object,  are transmitted  via the Internet  before  the class  starts. During class, only
        the movement information, such as the object's  motion or the teacher's motions,
        is transmitted. Using this movement information, the virtual object and teachers'
        objects  are  adjusted  and  displayed  in  HyperCIass.  Information  is  transmitted
        during the class at about 200 bytes/second, so the class was conducted in real time.
        Wearing shutter glasses  gives a stereoscopic  view of the objects. In this system a
        virtual 3D space is created in cyberspace, and anyone can join in and see it together.
        And they can also handle the virtual object by hand gesture and mouse. This exper-
        iment shows that a virtual 3D cyberspace is useful  for education.
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