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1 18  Chapter 4  Design for collaboration and communication














                          Figure 4.7 Hypermirror in action, showing perception of virtual personal space. (a) A   I
                          woman is in one room (indicated by arrow on screen), (b) while a man and another woman
                          in the other room chat to each other. They move apart when they notice they are "overlap-
                          ping" her and (c) virtual personal space is established.




                          though they were physically in different places (Morikawa and Maesako, 1998).
                          Mirror reflections  of  people in different places were synthesized  and  projected
                          onto a single screen, so that they appeared side by side in the same virtual space.
                          In this way, the participants could see both themselves and others in  the same
                          seamless  virtual  space.  Observations  of  people  using  the  system  showed  how
                          quickly they adapted to perceiving themselves and others in this way. For exam-
                          ple, participants quickly became sensitized to the importance of  virtua1,personal
                          space, moving out of  the way if  they perceived  they were overlapping someone
                          else on the screen (see Figure 4.7).


            4.2.3  Coordination mechanisms

                          Coordination  takes  place  when  a  group  of  people  act  or  interact  together  to
                          achieve something. For example, consider what is involved in playing a game of
                          basketball. Teams have to work out how to play with each other and to plan a set
                          of tactics that they think will outwit the other team. For the game to proceed both
                          teams need to follow (and sometimes contravene) the rules of  the game. An in-
                          credible amount of  coordination is required  within a team and between the com-
                          peting teams in order to play.
                              In general, collaborative activities require us  to coordinate with each  other,
                          whether playing a  team  game, moving a  piano, navigating a ship, working on a
                          large software project, taking orders and serving meals in a restaurant, constructing
                          a bridge or playing tennis. In particular, we need to figure out how to interact with
                          one another to progress with our various activities. To help us we use a number of
                          coordinating mechanisms. Primarily, these include:
                                verbal and non-verbal communication
                                schedules, rules and conventions
                                shared external representations
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