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Further reading  163

                            (b)  Next, look at an e-commerce website that does not include virtual sales agents but
                               is based on a conceptual model of  browsing (e.g., Amazon.com).  How does it com-
                               pare with the agent-based sites you have just looked at?
                                 Is it easy to find information about products?
                                 What kind of  mechanism does the site use to make recommendations and guide
                                 the user in making a purchase?
                                 Is any kind of personalization used at the interface to make the user feel welcome
                                 or special?
                                 Would  the site  be improved  by  having  an agent?  Explain  your reasons  either
                                 way.
                            (c)  Finally, discuss which site you would trust most and give your reasons for this.


          Summary

                        This chapter has described the different ways interactive products can be designed (both de-
                         liberately and inadvertently) to make people respond in certain ways. The extent to which
                         users will learn, buy a product online, chat with others, and so on depends on how comfort-
                        able they feel when using a product and how well they can trust it. If the interactive product
                        is frustrating  to use, annoying, or patronizing, users easily get angry and despondent, and
                         often stop  using it.  If, on the other hand, the system is a  pleasure, enjoyable to use, and
                         makes the users feel comfortable and at ease, then they are likely to continue to use it, make
                        a purchase, return to the website, continue to learn, etc. This chapter has described various
                         interface mechanisms  that can  be used  to elicit positive  emotional responses in users and
                         ways of avoiding negative ones.

                        Key points
                           Affective aspects of  interaction design are concerned with the way interactive systems
                           make people respond in emotional ways.
                           Well-designed interfaces can elicit good feelings in people.
                           Aesthetically pleasing interfaces can be a pleasure to use.
                           Expressive interfaces can provide reassuring feedback to users as well as be informative
                           and fun.
                           Badly designed interfaces often make people frustrated and angry.
                           Anthropomorphism is the attribution of human qualities to objects.
                           An increasingly popular form of anthropomorphism is to create agents and other vixtual
                           characters as part of an interface.
                           People are more accepting of believable interface agents.
                           People often prefer simple cartoon-like agents to those that attempt to be humanlike.


          Further reading

          TURKLE, S. (1995) Life on the Screen. New York: Simon and   puter-based applications. Sherry Turkle discusses at length
          Schuster. This classic covers a range of  social impact and af-   how computers, the Internet, software, and the design of in-
          fective aspects of  how users interact with a variety of corn-   terfaces affect our identities.
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