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xvi  Contents

                                   8.2.6   Construction: from design to implementation  248
                          8.3   Conceptual design: moving from requirements to first design  249
                                   8.3.1   Three perspectives for developing a conceptual model  250
                                   8.3.2   Expanding the conceptual model  257
                                   8.3.3   Using scenarios in conceptual design  259
                                   8.3.4   Using prototypes in conceptual design  262
                          8.4   Physical design: getting concrete  264
                                   8.4.1   Guidelines for physical design  266
                                   8.4.2   Different kinds of widget  268
                          8.5   Tool support  275

            Chapter 9     User-centered approaches to interaction design  279
                          9.1   Introduction  279
                          9.2    Why is it important to involve users at all?  280
                                   9.2.1   Degrees of involvement  281
                          9.3    What is a user-centered approach?  285
                          9.4    Understanding users'  work: applying ethnography in design  288
                                   9.4.1   Coherence  293
                                   9.4.2   Contextual Design  295
                          9.5    involving users in design: Participatory Design  306
                                   9.5.1   PICTIVE  307
                                   9.5.2   CARD  309
                                 Interview with Karen Holtzblatt  31 3


            Chapter 1 0  Introducing evaluation  31 7
                          1 0.1  Introduction  31 7
                          10.2  What, why,  and when to evaluate  31 8
                                   10.2.1   What to evaluate  31 8
                                   10.2.2   Why you need to evaluate  31 9
                                   10.2.3   When to evaluate  323
                          10.3  Hutchworld case study  324
                                   1 0.3.1   How the team got started: early design ideas  324
                                   10.3.2   How was the testing done?  327
                                   10.3.3  Was it tested again?  333
                                   10.3.4   Looking to the future  334
                          10.4  Discussion  336

            Chapter 1 1   An evaluation framework  339
                          1 1 .1  Introduction  339
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