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1.5  The goals of interaction design  15


                        kind of user in any kind of situation avoid the dangers of carrying out unwanted ac-
                        tions aceidentally. It also refers to the perceived fears users might have of  the con-
                        sequences  of  making  errors  and  how  this  affects  their  behavior.  To  make
                        computer-based systems safer in this sense involves (i) preventing the user from
                        making serious errors by reducing the risk of wrong keyslbuttons being mistakenly
                        activated (an example is not placing the quit or delete-file command right next to
                        the save command on a menu) and (ii) providing users with various means of  re-
                        covery should they make errors. Safe interactive systems should engender confi-
                        dence and allow the user the opportunity to explore the interface to try out new
                        operations (see Figure 1.6a). Other safety mechanisms include undo facilities and























                             Color Settings    b
























                        lb)
                        Figure 1.6  (a) A safe and an unsafe menu. Which is which and why? (b) Warning dialog
                        message from Eudora.
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