Page 167 - Introduction to Electronic Commerce and Social Commerce
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148           5  Innovative EC Systems: From E-Government to E-Learning, Knowledge Management, E-Health, and C2C Commerce

             Using Computer Games for Training Current
           and New Employees                                    •  Build the know-how of experts.
                                                                •  Enable learners to engage. Generation X and
           There is a trend to use computer simulation games for   Millennial workers use Web 2.0 tools extensively
           training.                                              for interacting among themselves and with others.
                                                                  Organizations can reach out to this group and use
           Example: Marriott International                        social networks for training.
           Marriott International developed a game “My Marriott   •  Use platforms such as Pinterest to develop creativ-
           Hotel,”  available on Facebook  for help  in recruiting and   ity in design and to use images to sharpen some
           training. The players learn how hotels and their restaurants   learning skills.
           operate. Initially, Marriott developed a game for the kitchen.   •  Provide relevant content prior to off-line meetings
           The players needed to choose what ingredients to use for dif-  for voting, or requesting supplements. This  can
           ferent foods (based on price and quality). The players also   enrich and facilitate classroom delivery.
           learned how to select employees from a pool of candidates   •  Link learners to relevant resources and let them
           and make decisions about equipment purchasing. They also   rate and share opinions.
           learned about food quality.                          •  Quickly identify the training needs and implemen-
                                                                  tation issues of individuals and groups.
                                                                •  Have learners provide social support to each other.
             Social Networks and E-Learning                     •  Improve and expedite learning-related communica-
                                                                  tion (e.g., via Twitter).
           Since its inception, social networking has been interrelated
           with learning. A new term, social learning, also known as
           e-learning 2.0, has been coined to describe the learning, train-  Many universities combine e-learning and social network-
           ing, and knowledge sharing in social networks and/or facili-  ing; also, numerous professors have blogs and wikis for their
           tated with social software tools. Social environments facilitate   classes and encourage communication and collaboration via
           high-tech-based training, making it possible for learners to   Facebook.
           share their experiences with others. Thus, several companies
           already are using social media for training and development
           purposes (e.g., see advancinginsights.com). Social learning     Visual Interactive Simulation
           is based on social learning theory. For details, see en.wikipe-
           dia.org/wiki/Social_learning_theory.               An effective technology for e-training and e-learning is visual
              Some students use Facebook, LinkedIn, Pinterest, Twitter,   interactive simulation (VIS), which uses computer graphic
           and so forth to connect with other pupils. For example, learn-  displays to present the impact of evaluating alternative solu-
           ers can study together, discuss topics or brainstorm online.   tions to problems. It differs from regular graphics in that the
           Unfortunately, the distractions found on some networks can   user can manipulate the decision-making process and see the
           make it difficult to focus on learning. Some companies use   results of the interventions. Some learners respond better to
           social  media  to  engage  employees  in  group  learning  via   graphic displays, especially when they are interactive. For
           knowledge sharing.                                 example, VIS was used to examine the operations of a physi-
              Several social networks (or communities) are dedicated to   cian clinic environment within a physician network in an effort
           learning and training (e.g., see elearning.co.uk). An example   to provide high-quality medical care. The simulation system
           of a social network for learning is LearnHub (learnhub.com),   identified the most important input factors that significantly
           which is dedicated to international education. Some scholars   affected performance. These inputs, when properly managed,
           believe that the future of e-learning is social learning.  led to lower costs and a higher level of medical care.
              Social networking technology possesses the following   VIS systems provide the following major potential
           capabilities that may facilitate learning:         benefits:

                                                              •  Shorten learning time.
              •  Connect learners in a learning project. It enables
                                                              •  Aid in teaching how to operate complex equipment.
                people to connect in real time for discussion, col-  •  Enable self-paced learning, any place, anytime.
                laboration, and problem-solving.
              •  Make “social” part of the company’s learning strat-  •  Aid in memorization.
                egy.                                          •  Lower overall training costs.
                                                              •  Record an individual’s learning progress and improve on
                                                                it.
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