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182                                                             6  Mobile Commerce and the Internet of Things

           Example: METRO Group (AG)                          Internet or intranets). This way the objects can both commu-
           METRO Group (AG) is offering an application for high-  nicate and process information.  This section provides an
           capacity mobile phones to use in its Future Store in Rheinberg,  overview of ubiquitous computing and briefly examines a
           Germany.  According  to  their  site,  the  Mobile  Shopping  number of related applications. (Note: The words ubiquitous
           Assistant (MSA) “is a software package which allows cus-  and pervasive mean “existing everywhere.”)
           tomers to scan items independently, receive current pricing
           information and a quick overview of the value of their goods.”
           An MSA provides online access to product descriptions and   Overview of Ubiquitous Computing
           pictures, pricing information, and store maps. It also enables
           scanning items before they are placed in the cart, calculating  Ubiquitous computing is a comprehensive field that includes
           the total cost of the items. At checkout, the MSA allows a  many topics (e.g., see en.wikipedia.org/wiki/Ubiquitous_
           shopper to “pay in passing” by using the MSA to pass scanned  computing). Here  we present  only the  essentials that are
           data to a payment terminal. For more about METRO’s Future  related to EC.
           Store Initiative and functionalities of the MSA, see future-
           store.org/internet/site/ts_fsi/node/25216/Len/index.html.   Definitions and Basic Concepts
           METRO has measured the reactions and satisfaction of the
           Future Store shoppers. The results indicate that customers are  Ubiquitous computing (ubicom) has computing capabilities
           more satisfied and visit the store more often than before. For  embedded into a relevant system, usually not visible, which
           the 2016 mobile marketing guide, see  ebooks.localytics.  may be mobile or stationary. It is a form of human–computer
           com/2016-app-marketing-guide#new-page.             interaction.  In  contrast,  mobile  computing  is  usually  repre-
                                                              sented by visible  devices (e.g.,  smartphones)  possessed  by
                                                              users. Ubiquitous computing is also called embedded comput-
             Mobile Advertising                               ing, augmented computing, or pervasive computing. The dis-
                                                              tinction revolves around the notion of mobility.  Pervasive
           Mobile advertising is growing even faster than mobile shop-  computing is embedded in the environment but typically is
           ping. This topic is covered in detail in Chapter 9.  not mobile. In contrast, ubiquitous computing possesses a high
                                                              degree of mobility. Therefore, for example, most smart appli-
                                                              ances in a smart home represent wired, pervasive computing,
             SECTION 6.5  REVIEW QUESTIONS                    while mobile objects with embedded computing, such as in
                                                              clothes, cars, and personal communication systems, represent
             1.  Briefly describe the growth patterns of the various seg-  ubiquitous computing. In this chapter, however, we treat perva-
              ments of mobile entertainment.                  sive and ubiquitous as equivalent terms, and we use them
             2.  Discuss the basic components of the mobile music market.  interchangeably.
             3.  What are some of the key barriers to the growth of the
              mobile games market?                              Context-Aware Computing
             4.  Discuss some of the key legal issues impeding the growth
              of mobile gambling.                             Context-aware computing is a technology that is capable in
             5.  Describe the use of mobility in sports and in restaurants.  predicting people’s needs and providing fulfillment options
             6.  Describe some hospitality management mobile applica-  (sometimes even before a request by the end user is made).
              tions.                                          The system is fed with data about the person, such as loca-
             7.  Describe mobile shopping and advertising.    tion and preferences. Regardless of the types of the end user,
                                                              the system can sense the nature of personalized data needed
                                                              for different environments. In its 2014 predictions, cited ear-
                                                              lier, Gartner, Inc. cited context-awareness as one of the top
           6.6      UBIQUITOUS (PERVASIVE)                    ten futuristic technologies, see  gartner.com/technology/
                  COMPUTING                                   research/top-10-technology-trends.
                                                                In general, the technology is expected to increase produc-
           Many experts believe that the next major step in the evolu-  tivity and result in many new applications. Carnegie Mellon
           tion of computing will be ubiquitous computing (ubicom). In  University is a leader in the research of business applications
           a ubiquitous computing environment, almost every object in  in this technology.
           the system has a processing power (i.e., microprocessor) and   For more on the IoT (e.g., definition, history), see whatis.
           a wireless or wireline connection to a network (usually the  techtarget.com/definition/Internet-of-Things.
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