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110                                                              Chapter 4



                   •     The story must be intelligible to the specifi c audience so they are  “ hooked. ”
                   •     The story should be inherently interesting.
                   •     The story should spring the listener to a new level of understanding.
                   •     The story should have a happy ending.
                   •     The story should embody the change message.
                   •     The change message should be implicit.
                   •     The listeners should be encouraged to identify with the protagonist.
                   •     The story should deal with a specifi c individual or organization.
                   •     The protagonist should be prototypical of the organization ’ s main business.
                   •     Other things being equal, true is better than invented.
                   •     Test, test, and test again.
                    The use of fables such as those found in Aesop ( 1968 ) is often quite helpful in tacit
               knowledge capture. A simple approach is to invite participants to a workshop where
               they are given several classic fables to read, asked to recollect some they had heard,
               and to identify the lesson to be learned in each. Fables are particularly useful with
               multicultural groups since fables occur in all cultures but they defi nitely differ from
               one culture to another. Next, participants are given a fable minus the  “ punch line ”
               and are asked to fi ll in the moral of the story. Asking for a punch line is a highly
               effective way of acquainting participants with the objectives behind stories — the
               purpose of organizational storytelling — that is, to have the reader learn from it. Sec-
               ondly, participants also became aware of the fact that stories, like fables, need to be
               concise. A fable can consolidate multiple viewpoints and recollections of different
               individuals since it is not dependent on a single story to deliver its message ( Snowden
               2001 ). Finally, the best way to end a fable — the punch line — is to have an ironic end
               in which the reader realizes how a happy ending could have come about without the
               narrative actually stating this in any form.
                    Two illustrations of the value of storytelling in the capture of tacit knowledge are
               described in   box 4.2 and box 4.3 .


                 Learning by Being Told   In learning by being told, the interviewee expresses and
               refi nes his or her knowledge, and the knowledge manager clarifi es and validates the
               knowledge artifact that renders this knowledge in explicit form. This form of knowl-
               edge acquisition typically involves domain and task analysis, process tracing, and
               protocol analysis and simulations. Task analysis is an approach that looks at each of
               the key tasks that an expert performs and characterizes them in terms of prerequisite
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