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TECHNOLOGY HELPS NVIDIA ANTICIPATE THE FUTURE


               I    n 1999, NVIDIA made history when it invented the graphics processing unit (GPU). Today,
                    Nvidia’s chips can be found in a broad range of products, including video game consoles,
                    smartphones, tablets, auto infotainment systems, and supercomputers. Headquartered
                    in Santa Clara, California, the company has 7,000 employees across 20 countries, and
               earned $3.5 billion in revenue in 2011.
                  Because so many Nvidia chips are made for the consumer electronics industry, one of the
               company’s toughest challenges is to accurately forecast customer demand and to adjust its
               inventory levels accordingly. Consumer trends can be fickle and subject to sudden shifts one
               way or the other. If, for example, the demand for a video game console drops unexpectedly,
               Nvidia might be stuck with thousands of excess chips for those systems, which represents a
               significant loss for the company.
                  Nvidia's chips are created long before they are sold to customers, requiring production
                 planners to make estimates of how much material the company will need and how much
               production time to schedule at Nvidia’s foundries, which are located primarily in Asia. When
               Nvidia’s customers estimated how many Nvidia chips they would need, Nvidia’s planners made
               their own independent estimates. Using these estimates, Nvidia would buy enough material
               (primarily silicon wafers) in advance and schedule enough capacity at the company’s found-
               ries (which are primarily in Asia) to meet what it thought would be the right level of demand.
                  Business units would meet with Nvidia’s finance unit to discuss the number of chips to be
               produced, based on high-level estimates. Nvidia’s chip operations group, which was respon-
               sible for the actual production, never received the forecasts and could only see existing inven-
               tory. Nvidia’s production department used spreadsheets to create rough inventory forecasts,
               but those spreadsheets did not allow planners to drill down, sort data by product, compare
               different types of inventory, or view data by business segment, and the data for these spread-
               sheets had to be gathered from a number of systems.
                  Management received a wake-up call when Nvidia switched its old manufacturing process
               to a 40 nanometer process. The company was forced to carry inventory created by the old
               manufacturing process as well as for customers who were not ready to change. Management
               discovered that the current system lacked the ability to handle the complexity of two separate
               sets of inventory and was unable to balance supply and demand for its new products and its
               existing products, as well as predict how long it would take for its customers to transition to the
               40 nanometer method. Nvidia
               wound up with way too much
               inventory, and when it started
               cutting back, its suppliers were
               caught off guard.
                  To address these problems,
               Nvidia set up a supply chain
               steering committee to review
               its supply chain processes. The
               steering committee recom-
               mended that Nvidia replace its
               spreadsheet-based inventory
               forecasting system with some-
               thing more current. SAP soft-
               ware proved to be the logical
               choice. Most of Nvidia's data
               were already located within
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   MIS_13_Ch_09 Global.indd   367                                                                             1/17/2013   2:28:52 PM
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