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MANAGING KNOWLEDGE FOR INNOVATION   189

                            very partial view. It helps, then, to unpack three core activities when we think
                            about innovation.

                            •  Invention – the generation of ideas
                            •  Diffusion – the spread of ideas
                            •  Implementation – the application of ideas in practice.

                            It is the interweaving of these activities that constitutes innovation, as we can
                            see in the Medico example where the success of the invention relied on its
                            uptake and further development by communities of medical professionals. You
                            would not say that a new idea that never actually got used (implemented)
                            was really an innovation (it may even be called ‘a mistake’). For example, the
                            Sinclair C5, despite being cheap (it sold for around £400), quickly became a
                            commercial disaster and an object of ridicule, with only around 12,000 being
                            sold. Moreover, these three activities interweave over time in often quite
                            unpredictable, even bizarre, ways. As research on the spread of management
                            fashions shows us, the efficiency of the invention or idea is often not what
                            drives uptake (Abrahamson, 1996; Scarbrough and Swan, 2001). For example,
                            the vitamin C cure for scurvy was known about decades before it was actually
                            used. Another example is the now familiar Qwerty layout on the computer
                            keyboard. This was originally invented when mechanical typewriters used letter
                            ‘hammers’ that would get stuck together if the keys were arranged in a, more
                            logical, alphabetical order. The diffusion of this type of keyboard resulted
                            in it becoming deeply embedded into the practices of many social groups
                            across the globe, including typists and manufacturers as well as teachers and
                            educationalists. This means that, despite the fact that alternative designs might
                            be a lot more efficient today and easier to learn, the Qwerty continues to be the
                            design standard (Rogers, 1995).
                              The Medico case shows that innovation is, more often than not, highly political
                            and ‘the purpose’ of innovation is actually several purposes in one (e.g. marketing/
                            diffusing and at the same time co-creating the new brachytherapy product/service).
                            In knowledge terms, innovation combines both purposes of exploration (i.e. inventing
                            new knowledge) and exploitation (i.e. reusing existing knowledge in new contexts –
                            March, 1991). Figure 9.1 shows  schematically how the knowledge processes –
                            creating, sharing and integrating, and codifying and connecting – considered
                            throughout the earlier chapters in this book all, then, come to bear to a greater or
                            lesser extent in the three core activities (Invention, Implementation and Diffusion)
                            entailed when the purpose is innovation (as depicted by the dotted line).

                            Types of innovation
                            Traditionally, writers on innovation have made a distinction between ‘prod-
                            uct’ and ‘process’ innovation (or ‘technical’ and ‘administrative’ innova-
                            tion – Damanpour, 1987). Broadly speaking, product innovation involves
                            the application of knowledge to the development of tangible new products or









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