Page 343 - Matrix Analysis & Applied Linear Algebra
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5.6 Unitary and Orthogonal Matrices                                                339

                                                                                      3
                                   5.6.17. Perform the following sequence of rotations in   beginning with
                                                                             
                                                                            1
                                                                    v 0 =    1    .
                                                                           −1

                                           1.  Rotate v 0 counterclockwise 45 around the x-axis to produce v 1 .
                                                                          ◦
                                                                    ◦
                                           2.  Rotate v 1 clockwise 90 around the y-axis to produce v 2 .
                                           3.  Rotate v 2 counterclockwise 30 around the z-axis to produce v 3 .
                                                                          ◦
                                           Determine the coordinates of v 3 as well as an orthogonal matrix Q
                                           such that Qv 0 = v 3 .


                                                                                   3
                                   5.6.18. Does it matter in what order rotations in    are performed? For ex-
                                                                           3
                                           ample, suppose that a vector v ∈   is first rotated counterclockwise
                                           around the x-axis through an angle θ, and then that vector is rotated
                                           counterclockwise around the y-axis through an angle φ. Is the result
                                           the same as first rotating v counterclockwise around the y-axis through
                                           an angle φ followed by a rotation counterclockwise around the x-axis
                                           through an angle θ?


                                                                      n
                                                                                        ⊥
                                   5.6.19. For each nonzero vector u ∈C , prove that dim u = n − 1.
                                                               2
                                   5.6.20. A matrix satisfying A = I is said to be an involution or an involu-
                                                                                 2
                                           tory matrix, and a matrix P satisfying P = P is called a projector
                                           or is said to be an idempotent matrix—properties of such matrices
                                           are developed on p. 386. Show that there is a one-to-one correspondence
                                                                                               n×n
                                           between the set of involutions and the set of projectors in C  . Hint:
                                           Consider the relationship between the projectors in (5.6.6) and the re-
                                           flectors (which are involutions) in (5.6.7) on p. 324.


                                   5.6.21. When using a computer to generate and display a three-dimensional
                                           convex polytope such as the one in Example 5.6.4, it is desirable to not
                                           draw those faces that should be hidden from the perspective of a viewer
                                           positioned as shown in Figure 5.6.6. The operation of cross product in
                                            3
                                              (usually introduced in elementary calculus courses) can be used to
                                           decide which faces are visible and which are not. Recall that if
                                                                                               
                                                   u 1            v 1                     u 2 v 3 − u 3 v 2
                                             u =    u 2    and v =    v 2   ,  then  u × v =    u 3 v 1 − u 1 v 3    ,
                                                   u 3            v 3                     u 1 v 2 − u 2 v 1
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