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118   Modern Robotics


            detected and responded to specified conditions or “states.” It gave
            concrete reality to Brooks and Breazeal’s belief that robots, like liv-
            ing organisms, grew by building more complex behaviors on top of
            simpler ones, rather than depending on a single top-down design.



            From Cog to Kismet

            Breazeal found working on insect-like mobile robots interesting, but
            her attention was really captured when Brooks announced that he
            was starting a new project: to make a robot that could interact with
            people in much the same way people encounter one another socially.
              As Breazeal told a  New York Times interviewer, she saw in
            Brooks’s new project the opportunity to “[bring] robots into human
            environments so that they can help people in ways that had not
            been possible before.” Possibly, people in turn could “accelerate
            and enrich the learning processes of machines.” Perhaps the robot,
            rather like a human child, could become “socialized” as it learned
            appropriate behavior.
              The result of the efforts of Brooks and his colleagues (includ-
            ing Breazeal, his new graduate assistant) was the creation of a 6
            foot 5 inch (1.96 m) tall robot called Cog. The name, suggested by
            Breazeal, was short for “cognition,” but also meaning a gear in a
            mechanism, Cog attempted to replicate the sense perceptions and
            reasoning skills of a human infant. Cog had eyes that focused like
            those of a person, and, like an infant, could pick up on what people
            nearby were doing and what they were focused on.
              Breazeal had done much of the work in designing Cog’s stereo
            vision system. She and another graduate student also programmed
            many of the interacting feedback routines that allowed Cog to
            develop its often intriguing behavior. Cog could focus on and track
            moving objects and sound sources. Eventually, the robot gained the
            kind of hand-eye coordination that enabled it to throw and catch a
            ball and even play rhythms on a snare drum.
              One day Breazeal picked up an eraser and waved it in front of
            Cog. The robot tracked the eraser with its eyes, then reached out and
            touched it. Breazeal waved the eraser again, and again, Cog reached
            for and touched it. It was as though Cog and Breazeal were taking
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