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42   Modern Robotics


            at once. The algorithms could then be fine-tuned to synchronize the
            three aspects of motion under a wide range of conditions.
              The simplest form of locomotion is where only one leg moves at
            a time. To walk like a human or a cat, however, it is necessary to
            have more than one leg moving simultaneously. Raibert solved this
            problem by combining two or even four legs into a single “virtual
            leg,” where the individual legs are coordinated so they act like the
            simpler single leg model.



            Boston Dynamics

            Practical walking robots would have to have far more extensive
            capabilities than those in the Leg Lab’s simple walking demonstra-
            tions. In the real world, robots would have to navigate around fur-
            niture and people . . . or clamber over rock-strewn terrain. Vision
            systems and artificial intelligence would be needed for the robot
            to “know” how to adjust its stride to fit the kind of surface it was
            traveling over.
              In 1992, Raibert began to move from the academic world to
            the realm of industry. He became president of an innovative soft-
            ware company called Boston Dynamics. The company special-
            ized in simulations of human movement for the government and
            military.
              In particular, Raibert applied his concepts of robot motion to
            the problem of generating realistic animated simulations of motion
            for simulations, games, and even movies. Using his software, a
            special-effects designer would not have to animate each tiny stage
            painstakingly in the motion of, for example, a dinosaur. He or she
            could simply set the necessary parameters, tell the software where
            the dinosaur should move on the screen, and have the animation
            sequence generated automatically.
              Using a product called Di-Guy, makers of games and simulations
            can easily add lifelike human characters. The product has become
            quite popular with the military, which can use pre-built characters,
            including various types of soldiers and specialists such as landing
            signal officers and “first responders,” complete with protective
            masks and other gear.
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