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292    CHAPTER 10  Usability testing




                         now and then to describe what they are doing, if the user talks continuously for 10
                         minutes, clearly, the task performance time is of questionable use.
                            Since usability testing is a practical approach to solving problems, hybrid ap-
                         proaches are often used. In a reflection or interpretation session, users, immediately
                         after completing a series of tasks, review the raw video with the usability modera-
                         tors, and help interpret the interface problems (Frokjaer and Hornbæk, 2005). Even
                         without a formal interpretation session, users often make comments about the inter-
                         face during the debriefing which follows the usability testing session. Without being
                         prompted, users often make comments out loud during the usability testing session.
                         All feedback from users is important data!
                            In addition, qualitative data, in terms of observation by moderators, is very im-
                         portant. Moderators can often tell a lot about how participants are managing an in-
                         terface even when the participant is not saying anything. Participants may sigh or
                         grunt and their facial expressions may tell a story of frustration. It is possible to see
                         frustration or anger in the facial expressions of participants. In fact, certain muscle
                         movements in the face are clear signs of stress (Hazlett, 2006). Even without com-
                         plex interpretation, it is very probable that, if a user keeps moving towards the screen
                         or squinting, the icons or fonts on the screen may be a bit too small.


                         10.5.8   MAKING SENSE OF THE DATA
                         Analyzing data from usability testing is similar to analyzing data from any other
                         type of research. However, the goal of the analysis is different. Since usability test-
                         ing often uses fewer participants, inferential statistics often are not possible; but
                         simple descriptive statistics are possible. With traditional research, the goal is to
                         write up the results in a paper, publish it in a journal, conference proceedings, or
                         book, and help influence future research and design. With usability testing, the goal
                         is often to write up the results and help influence the design of the specific interface
                         that was tested. Sometimes, a presentation about the results is made to a group of
                         developers or managers who have the power to ensure that the interface is changed.
                         The usability testing report (or presentation) should be oriented towards the goal
                         of improving the specific interface and to those who will read it: interface design-
                         ers, software engineers, project managers, and other managers involved in software
                         development.
                            The usability test may have uncovered many different interface flaws that should
                         be addressed. However, due to time concerns, not all of these flaws will be improved
                         upon. So while the report should identify all flaws discovered during usability test-
                         ing, the report should also prioritize which ones are most important to fix. For each
                         flaw identified, the report should describe the problem, present the data from the
                         usability test, identify the priority of the flaw, suggest a fix, and also estimate the
                         time for the fix. Sometimes, data from usability testing can point to which flaws
                         caused users to lose the most time or be unable to complete their tasks and which
                         flaws were easily overcome by users. It is not always clear how to improve ev-
                         ery single flaw. Sometimes, you may improve upon one flaw but introduce other
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