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18     CHAPTER 1  Introduction to HCI research




                         in this topic shows the importance of the research area and strengthens your findings.
                         Perhaps you should be more worried if no one else is interested in your research.




                         1.9  INHERENT TRADE-OFFS IN HCI
                         It would at first seem that, with enough research, you could simply decide which
                         design is best by optimizing some specific measurement, such as task performance
                         or time performance. First of all, as discussed earlier in this chapter, socio-technical
                         systems can rarely be reduced to two or three measurements, and there are many fac-
                         tors to be controlled for. We can do comparison studies of small differences in menu
                         structure or some detailed aspect of interface design, but it is much harder to com-
                         pare fundamental recastings of tasks. In addition, there are inherent conflicts in HCI
                         research and design. We make trade-offs and accept “better solutions” rather than
                         optimal solutions. We have multiple stakeholders and not all of them can be satisfied.
                         Design is not simple and it's not an optimization problem. Good HCI research allows
                         us to understand the various factors at play, which design features may work well for
                         which users, and where there are potential conflicts or trade-offs.
                            For example, we can learn how to make interfaces that are far better than our
                         current interfaces. However, users may not prefer those interfaces because they are
                         so different from the current interfaces. So maybe we should modify our interfaces
                         gradually, making only minor changes each time? Keyboards are a perfect example
                         of this. We know how to make keyboards that are more ergonomic, with key layouts
                         that allow for much faster typing. However, the keyboard layout predominantly used
                         with the Roman alphabet is still the QWERTY key layout. Why? We have far supe-
                         rior designs. However, people have been comfortable with the QWERTY layout for
                         years and the other key layouts have not caught on (despite their clear superiority
                         from a design and usability point of view). So we still use the QWERTY layout. It's
                         a trade-off. You want to make interfaces that are much better but users want consis-
                         tency. In the short-term, a totally new interface lowers user performance, increases
                         user error, and lowers user satisfaction. In the long-term, a modified interface may
                         improve performance and result in higher satisfaction. This focus on very minor
                         tweaks can be seen in the attention currently being paid, in industry and government,
                         to the idea of A/B testing, where you test very minor interface changes, barely notice-
                         able by the user, and then roll out those that are deemed to be successful, increasing
                         traffic, increasing sales, and reducing costs (Wolfers, 2015). Of course, there are
                         sometimes new interfaces, new devices, that just leap ahead with a totally different
                         design and users love it, such as the Apple iPad tablet device. You shouldn't create a
                         totally new design, apparently, unless it's something so cool that users want to spend
                         the time to learn how to use it. Well, how do you measure that? How do you decide
                         that? How do you plan for that? It's not easy.
                            Other examples of trade-offs in HCI also exist. For instance, the intersection of
                         usability and security (Bardram, 2005; DeWitt and Kuljis, 2006). In HCI, we want
                           interfaces that are 100% easy to use. People focused on computer security want
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