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13.2  Eye tracking  371




                  new  viewpoint (Duchowski, 2007)—perhaps in anticipation of a new task or in re-
                  sponse to some stimulus. These transitions lead to fixation—focus on a new area of
                  interest. However, fixation does not mean lack of motion—even when focused on a
                  target; eyes will continue to move in small microsaccades, which are essentially ran-
                  dom noise (Duchowski, 2007). Following a moving target (as in a video game) leads
                  to a final class of eye movements known as smooth pursuits.
                     Sophisticated software uses the geometry of the eye and the related optics to
                  filter out the noise and to identify saccades and fixations, providing highly accurate
                  measures of where the user is looking at any given time. The first step in this process
                  is generally to remove noise, often by ignoring measurements that are not plausible
                  given the operating characteristics of the eye tracker. De-noised movements are then
                  separated into saccades and fixations through one of two approaches. Dwell-time
                  methods look for periods of little or no variance in eye position. Low-variance inter-
                  vals lasting for more than some minimal amount of time are classified as fixations,
                  with other intervals classified as saccades. Velocity-based methods take the opposite
                  approach, classifying saccades as intervals when eye-movement velocity exceeds a
                  given threshold. Experience from prior literature can be used to select appropriate
                  parameters for fixation intervals, saccade velocity, and other thresholds (Duchowski,
                  2007). Although custom implementations are always possible, many users will adopt
                  saccade and fixation detection approaches, along with corresponding thresholds, di-
                  rectly from software tools provided with eye-tracking hardware.
                     Identifying eye-movement features is only the first step in an eye-tracking study.
                  As where the user's eyes are looking and what they are looking at on the screen are
                  both important (Jacob and Karn, 2003), appropriate use of eye-tracking data often
                  requires mapping eye-gaze data to screen coordinates (Duchowski, 2007), and then
                  integrating that data with information regarding the contents of the screen display at
                  each time point and any additional interaction about mouse and keyboard interaction.
                  Software tools that automatically synchronize these data streams can simplify the
                  data interpretation process (Crowe and Narayanan, 2000). Systems that can overlay
                  “trails” indicating the path of a user's gaze onto screen shots can be particularly use-
                  ful (Figure 13.1). As data analysis tools are often tied to specific hardware platforms,
                  eye-gaze research studies should be carefully designed and controlled (Duchowski,
                  2007), so as to minimize the risk of artifacts in data collection and interpretation that
                  might influence interpretation and results.


                  13.2.2   APPLICATIONS
                  When interpretation and analysis challenges are handled appropriately, eye-gaze data
                  can present researchers with intriguing possibilities. If we can understand how users
                  move their eyes when completing various interface tasks, we might gain some insight
                  into where attention is focused and how choices are made. This additional data can
                  take us beyond the relatively uninformative traces of mouse and keyboard events, fill-
                  ing in the holes: just where did the user look before she moved her mouse from one
                  menu to the next? Which portions of a web page initially attract user attention?
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