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                   administer an electric shock to the learner if incorrect answers were given and
                   that the voltage of the shock should be increased after each incorrect answer.
                   Shocks were described as being “extremely painful,” but incapable of causing
                   permanent damage (Milgram, 1963).
                      This description was an elaborate deception aimed at concealing the
                   true goal of the experiment: a study of the limits of obedience. As the
                   “learner” was in fact a colleague of the experimenter's, no actual shocks
                   were administered. However, the subject did receive a mild shock to provide
                   evidence of the authenticity of the equipment and the learner acted as if
                   shocks had been applied. The experimenter participated actively in the
                   deception, urging subjects to continue with the experiment even when they
                   expressed reluctance.
                      The results of the study were intriguing: of 40 participants, all continued
                   giving shocks until after the point where the “learner” kicked on the wall and
                   stopped responding to the test questions. Most (26 out of 40) of the participants
                   administered the maximum level of shock—two steps beyond “Danger:
                   Severe Shock.” Participation caused discomfort including nervous laughter,
                   embarrassment, and seizures for several subjects.
                      This experiment would not have worked without deception: had the
                   subjects known that they were not actually administering potentially painful
                   shocks, they presumably would have been even less reluctant to participate.
                   The deception created a scenario in which obedience had a real cost, in
                   terms of the distress associated with inflicting harm on a fellow human
                   being.
                      Milgram's experiment would not be considered appropriate human
                   subjects research in most current research environments. The extreme
                   nature of the psychological distress involved in these experiments and
                   the strong reactions experienced by some of the participants raise serious
                   questions as to whether such research can ever be conducted responsibly
                   (Milgram, 1963).
                      Virtual environments provide interesting possibilities for subsequent
                   investigations of similar phenomena without raising the ethical concerns
                   associated with Milgram's experiment as originally executed. In a “virtual
                   reprise” of those experiments, subjects were asked to administer shocks
                   to a female virtual human in an immersive environment. The use of a
                   computer-generated character eliminated the need for deceit, thus removing
                   some of the possible ethical objections. Although participants knew that
                   they were interacting with a computer-generated avatar, they responded
                   to the situation as if they were working with a real person, particularly
                   if they could see the avatar (as opposed to communicating via a text chat
                   interface) (Slater et al., 2006).
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