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16.4  Logistics  517





                   WHEN USERS GET FRUSTRATED
                   What happens if a user with a disability is taking part in a study, is not
                   successful at completing any of the tasks, and is getting frustrated? This person
                   is getting agitated, is still trying to complete the tasks, but clearly is not making
                   any progress. What happens next? This is a realistic question. For the researcher
                   who is observing this participant, it is an upsetting time. Although our research
                   studies in HCI typically do not endanger health or leave lasting emotional
                   effects, it is certainly possible that a situation of this nature could occur which
                   could leave the user angry and upset. Apart from a few rare studies designed
                   to frustrate people on purpose, such as (Riseberg et al., 1998), HCI research is
                   generally not designed to aggravate the users who take part.
                      There are a few options. The researcher can remind the participant that they
                   have the right to end their participation in the experiment, at any time, with no
                   adverse consequences (which is typically a standard requirement in IRB forms).
                   As part of this reminder, the researcher should note that whatever payment is
                   due for participation will be given to the individual, regardless of when they end
                   their participation. But if the participant does not want to end the session, what
                   happens next? Perhaps the participant can be offered a short break or a period of
                   rest, which would allow him or her a few minutes to calm down. The researcher
                   technically has the right to end the experiment if they feel that someone is
                   beginning to be harmed. However, for the researcher to unilaterally end the
                   participation of the participant also sets some bad precedents. If researchers
                   frequently end user participation, there could be some bias injected into the
                   research study. This is a tricky situation. Especially when working with users
                   with disabilities, who are often hard to recruit and replace.


                  16.4.7   PAYMENT

                  When paying participants for taking part in research, it is important to make sure that
                  the form of payment will be useful to the participants. For instance, gift cards for a
                  specific store (such as a local bookstore) may not be useful for some participants if
                  they cannot use standard print materials. Also, gift cards that only work at a certain
                  store may not be useful, if transportation is required to visit the store and use the gift
                  cards. Gifts that are typically used to recruit university students for research, such as
                  iPods, may also not be appropriate, as many users with disabilities have very specific
                  technical needs and may not want to use new devices. The best forms of payment are
                  either cash or cash equivalents, such as cash cards. If those are not viable options,
                  then at least a gift card should be given at a store that has online ordering options
                  and an accessible website (such as Amazon) or that has many local branches and
                  many types of merchandise. It is also important to note that users with disabilities
                  are typically paid more than users without disabilities for their participation in HCI
                  research. One mistake of novice researchers is that they often assume that people
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