Page 120 - Harnessing the Strengths
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Dilemma 4: Control Versus Passion   ■  103



                 behave—and misbehave—around this new gener-
                 ation of models, prototypes, and simulations. The
                 distinction between serious play and serious work
                 dissolves as technology gives innovators ever-
                 increasing opportunities to simulate and prototype
                 their ideas.

             Just as the methods of creating models are drastically chang-
             ing, so too will the organizations that use them.
                 According to Schrage, the ten rules of serious play are
             as follows:


               1.  Ask, “Who benefi ts?”
               2.  Decide what the main paybacks should be and measure
                 them. Rigorously.
               3.  Fail early and often.
               4.  Manage a diversifi ed prototype portfolio.
               5.  Commit to a migration path. Honor that commitment.
               6.  A prototype should be an invitation to play.
               7.  Create markets around the prototypes.
              8.  Encourage role-playing.
               9.  Determine the points of diminishing returns.
             10.  Record and review relentlessly and rigorously.


             Playing happens where few costly mistakes can be made,
             in a simulated environment. Things get serious when the
             perfected technique is fi nally adapted to the actual situa-
             tion. As an extra precautionary measure, sometimes the
             technology can be self-cybernetic and self-correcting so
             that “Houston, we have a problem” can be immediately
             addressed. It is important to build in self-restoration or
             reboot possibilities.
                 To remain competitive, businesses often have to make
             decisions before all the facts have been collected. Thus,
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