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282                                                   O. Barreteau et al.

            Table 12.3 Classification of type of participation in various stages of the NimetPasleFeu experi-
            ment
                                    Involvement       Heterogeneity      nb
            Preliminary diagnosis   Consultation      Individuals        10
            Data collecting         Consultation      Individuals         3
            Conceptual model designing  Co-design     Heterogeneous group  14
            Implementing            Information       Individuals         2
            Calibrating and validating  Co-thinking   Heterogeneous group  14
            Role-playing game designing  Co-design    Heterogeneous group  14
            RPG playing and debriefing  Co-decision-making  Heterogeneous group  30
            Getting self sufficient  Information       Individuals         3


              The AtollGame experiment aims at providing the relevant information to the
            local actors, including institutional and local community representatives, in order to
            facilitate dialogue and to help devise together sustainable and equitable water man-
            agement practices. Knowledge elicitation techniques as well as multi-agent-based
            simulations (MABS) coupled with a role-playing game have been implemented to
            fulfil this aim. In order to collect, understand and merge viewpoints coming from
            different stakeholders, the following 5-stage methodology is applied: (1) collecting
            local and expert knowledge, (2) blending the different viewpoints into a game-
            based model, (3) playing the game with the different stakeholders, (4) formalising
            the different scenarios investigated in computer simulations and (5) exploring the
            simulated outcomes with the different stakeholders (Dray et al. 2006).
              Initial knowledge elicitation (stages 1 and 2) relies on three successive methods.
            First, a Global Targeted Appraisal focuses on social group leaders in order to collect
            different standpoints and their articulated mental models. These collective models
            are partly validated through Individual Activities Surveys focusing on behavioural
            patterns of individual islanders. Then, these individual representations are merged
            into one collective model using qualitative analysis techniques. This conceptual
            model is further simplified in order to create a computer-assisted role-playing game
            (AtollGame). The range of contrasted viewpoints confirms the need for an effective
            consultation and engagement of the local population in the design of future water
            management schemes in order to warrant the long-term sustainability of the system.
            Clear evidence of the inherent duality between land and water use rights on the one
            hand and between water exploitation and distribution on the other hand provides
            essential features to frame the computer-assisted role-playing game.
              The assistance of a computer is needed as far as interactions between groundwa-
            ter dynamics and surface water balance involve complex spatial and time-dependent
            interactions (Perez et al. 2003). The use of agent-based modelling (ABM) enables
            us to take full advantage of the structure of the conceptual model. We developed the
            AtollGame simulator with the CORMAS© platform (Bousquet et al. 1998). 1


            1 More details about the AtollGame can be found online at http://cormas.cirad.fr/en/applica/
            atollGame.htm.
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