Page 159 - Socially Intelligent Agents Creating Relationships with Computers and Robots
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142                                            Socially Intelligent Agents

                             Develop possible solutions, Evaluate your options, Act on your plan and See if
                             it worked).
                               In an interactive pedagogical drama, a learner (human user) interacts with
                             believable characters in a believable story that the learner empathizes with. In
                             particular, the characters may be facing and resolving overwhelming, emotion-
                             ally charged difficulties similar to the learner’s. The learner’s identification
                             with the characters and the believability of their problems are central to the
                             goals of having the learner fully interact with the drama, accept the efficacy of
                             the skills being employed in it and subsequently apply those skills in her own
                             life.
                               The design of IPDs poses many challenges. The improvisational agents
                             who answer the casting call for characters like Carmen and Gina must provide
                             convincing portrayals of humans facing difficult personal and social problems.
                             They must have ways of modeling goals, personality and emotion, as well as
                             ways of portraying those models via communicative and evocative gestures.
                               Most critically, an IPD is a social drama. Thus, the agents in the drama
                             must behave like socially interacting humans. An agent has to be concerned
                             with how other agents view their behavior. They may emotionally react if
                             they believe others view them in an way that is inconsistent with how they see
                             themselves (their ego identity). Also, to achieve its goals, an agent may need
                             to motivate, or manipulate, another agent to act (or not to act).
                               Due to the highly emotional, stressful events being dramatized, the design
                             of the agent models was a key concern. The design was heavily inspired by
                             emotional and personality models coming out of work on human stress and
                             coping (Lazarus 1991), in contrast to the more commonly used models in agent
                             design coming out of a cognitive or linguistic view (e.g., [6], [10], [11]).
                               IPDs are animated dramas and therefore their design raises a wide range
                             of presentational issues and draws on a range of research to address those
                             issues that can only be briefly touched upon here (see [8] for additional de-
                             tails). The agent architecture uses a model of gesture heavily influenced not
                             only by work on communicative use of gesture ([3], [9]) but also work on
                             non-communicative but emotionally revealing nonverbal behavior [4], includ-
                             ing work coming out of clinical studies [5]. Further, since these agents are
                             acting out in a drama, there must be ways to dynamically manage the drama’s
                             structure and impact even while the characters in it are self-motivated, impro-
                             visational agents (e.g., [7], [2]). Because IPDs are animated and dynamically
                             unfold, there must be ways of managing their presentation (e.g., [1], [12]).
                               The discussion that follows provides a brief overview of the IPD design.
                             The relation of the agents’ emotional modeling to their social interactions is
                             then discussed in greater detail using examples drawn from Carmen’s Bright
                             IDEAS.
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