Page 210 - Socially Intelligent Agents Creating Relationships with Computers and Robots
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Designing for Interaction                                        193

                              ment before participating regularly in the ongoing prototyping and evaluation
                              procedures. Design and evaluation was a continuous process, the one natu-
                              rally leading into the other with the expectancy and the result that the class-
                              room would meet the needs of the teachers and children very successfully. The
                              NIMIS classroom eventually included a small network of computers, invisible
                              but for the small touch sensitive screens (WACOM tablets) and pens which
                              can lie flat on the desk and are thoughtfully laid out to encourage collabora-
                              tion and group work around a small table. There is also a large touch sensitive
                              screen especially modified for use by small children, which they can operate
                              with their fingers. The software, designed to encourage collaboration, literacy


















                                         Figure 23.1.  The classroom nearing the end of its development

                              development and story writing is distributed allowing pupils to create stories
                              together and exchange ideas and reflections across the network, whilst at the
                              same time communicating by natural means. The software was designed to
                              meet a range of attainment levels in order to empower learners and support
                              diversity and development. Creating shared stories or reflecting on them and
                              supporting each other in the writing allows children to understand different
                              perspectives which also helps to develop empathy. Features to encourage the
                              creation of stories with different perspectives is also embedded in the software
                              structure. This takes the form of thought and speech bubbles, real and fantas-
                              tic situations and characters and word banks with speech synthesis, which link
                              the known to the unknown in both sound, picture and text. An empathic agent
                              modelled on the helpful support of teachers in one to one situations from the
                              study on empathy is embedded in the software and can also add to the positive
                              ambience of the classroom. The agent can offer affirmation followed by sup-
                              port based on knowledge of the child, the creation of stories and the features,
                              which the child has chosen. To get a holistic view of the classroom and to
                              evaluate the human and technological aspects of the classroom in combination
                              we used a variety of data collection methods. These included video recordings
                              of lessons, teacher diaries and interviews, children’s interviews, researchers
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