Page 226 - Socially Intelligent Agents Creating Relationships with Computers and Robots
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From PETS to StoryRooms                                          209

                              realized that they were all the same, whether or not they had a star on their
                              bellies.
                                We wanted to express this story through a StoryRoom. In our adaptation,
                              children became the Sneetches by wearing a special box, which has a star-
                              shaped cutout and an embedded microcontroller connected to a lightbulb, on
                              their bellies. We then turned our lab into the Sneetches StoryRoom (figure
                              25.2) by placing the Star-On, Star-Off, Narrator, Mr. McBean, and Money
                              props. The Star-On and Star-Off were cardboard boxes with colored paper
                              glued over it. On each, we attached a light bulb and a contact sensor. The Nar-
                              rator and Mr. McBean were applications that recorded, stored, and replayed
                              digitally recorded passages from the story. The Money application controlled
                              a projected image of a pile of money, with the Sneetches on one side, and Mr.
                              McBean on the other side. Finally, the boxes on the children’s bellies were the
                              Stars that can turn on and off. To help convince the children that the stars made
                              a difference in their social standings, we added a Toy prop, which responded
                              only to those with stars on their bellies. In effect, interactions with the Toy
                              made the children feel as if they were the Sneetches.
                                When children initially entered our Sneetches room, the star boxes on some
                              of their bellies lit up, while others did not. Next, the Narrator introduced the
                              story. These children explored the room and discovered the Toy. They also
                              noticed that the Toy lit up only for those who had stars on their bellies, but not
                              for those who did not.
                                Soon, Mr. McBean introduced himself and told the children about the Star-
                              On machine. When a child without a star on her belly crawled through it, her
                              belly lit up; she heard Mr. McBean thanking her for the three dollars she “paid”
                              him and the “ka-chink” of a cash register; she sensed the Star-On box lit up as
                              she passed through it; finally, she saw that some of the Sneetches’ money had
                              moved from their pile over to Mr. McBean’s pile. Most importantly, when she
                              went to the Toy, it lit up for her! This story continued, until all the money had
                              been spent, and concluded with some final words from Mr. McBean and the
                              Narrator.

                              6.     Observations
                                At our 1999 Human Computer Interaction Lab Open House, our child de-
                              sign partners showed PETS to other children. They were eager to type in stories
                              to see what PETS would do. Indeed, they wrote at least half-dozen short stories
                              within half an hour. They also enjoyed changing PETS’ facial features. One
                              child even turned PETS into something that could belong in a Picasso painting.
                              We also noticed that children responded to the robot’s “emotions” because its
                              actions were similar to what they would have done had they felt the same way.
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