Page 233 - Socially Intelligent Agents Creating Relationships with Computers and Robots
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216                                            Socially Intelligent Agents

                             (ii) the capability of modeling, from the interaction with the game, the players’
                             cognitive and meta-cognitive skills, along with their emotional states and the
                             status of the collaborative interaction;
                             (iii) the capability of making intelligent decisions as to when and how to in-
                             tervene to improve effective collaboration and learning, without compromising
                             the level of motivation and engagement fueled by the game.

                             3.1     Architecture








































                             Figure 26.1.  Architecture for SIAs in a multi-player, multi-activity educational game


                               Figure 1 sketches our proposed general architecture underlying the function-
                             ing of socially intelligent characters for a multi-player, multi-activity educa-
                             tional game. As students engage in the different activities available within the
                             game, their behavior ismonitoredbytheagentscurrently involved in the interac-
                             tion, through their Behavior Interpreters. Each Behavior Interpreter specializes
                             in interpreting actions related to a specific player’s behavior (e.g., behavior re-
                             lated to game performance, meta-cognitive skills, collaboration and emotional
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