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Chapter 27


                              TOWARDS INTEGRATING PLOT AND
                              CHARACTER FOR INTERACTIVE DRAMA




                              Michael Mateas and Andrew Stern
                              Computer Science Department, Carnegie Mellon University and www.interactivestory.net



                              Abstract   The authors are currently engaged in a three year collaboration to build an inter-
                                         active story world integrating believable agents and interactive plot. This paper
                                         provides a brief description of the project goals and design requirements, dis-
                                         cusses the problem of autonomy in the context of story-based believable agents,
                                         and describes an architecture that uses the dramatic beat as a structural principle
                                         to integrate plot and character.



                              1.     Introduction
                                Interactive drama concerns itself with building dramatically interesting vir-
                              tual worlds inhabited by computer-controlled characters, within which the user
                              (hereafter referred to as the player) experiences a story from a first person per-
                              spective [7]). Over the past decade there has been a fair amount of research into
                              believable agents, that is, autonomous characters exhibiting rich personalities,
                              emotions, and social interactions ([12]; [8]; [5]; [4]; [9]; [1]). There has been
                              comparatively little work, however, exploring how the local, reactive behavior
                              of believable agents can be integrated with the more global, deliberative nature
                              of astoryplot, soastobuildinteractive, dramaticworlds([16]; [2]). Theauthors
                              are currently engaged in a three year collaboration to build an interactive story
                              world integrating believable agents and interactive plot. This paper provides
                              a brief description of the project goals and design requirements, discusses the
                              problem of autonomy in the context of story-based believable agents, and finally
                              describes an architecture that uses the dramatic beat as a structural principle to
                              integrate plot and character.
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