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Chapter 6


                              INCREASING SIA ARCHITECTURE REALISM BY
                              MODELING AND ADAPTING TO AFFECT AND
                              PERSONALITY






                              Eva Hudlicka
                              Psychometrix Associates, Inc.


                              Abstract   The ability to exhibit, recognize and respond to different affective states is a key
                                         aspect of social interaction. To enhance their believability and realism, socially
                                         intelligent agent architectures must be capable of modeling and generating be-
                                         havior variations due to distinct affective states on the one hand, and to recognize
                                         and adapt to such variations in the human user / collaborator on the other. This
                                         chapter describes an adaptive user interface system capable of recognizing and
                                         adapting to the user’s affective and belief state: the Affect and Belief Adaptive
                                         Interface System (ABAIS). ABAIS architecture implements a four-phase adap-
                                         tive methodology and provides a generic adaptive framework for exploring a
                                         variety of user affect assessment methods and GUI adaptation strategies. An
                                         ABAIS prototype was implemented and demonstrated in the context of an Air
                                         Force combat task, using a knowledge-based approach to assess and adapt to the
                                         pilot’s anxiety level.


                              1.     Introduction

                                A key aspect of human-human social interaction is the ability to exhibit and
                              recognize variations in behavior due to different affective states and personal-
                              ities. These subtle, often non-verbal, behavioral variations communicate criti-
                              cal information necessary for effective social interaction and collaboration. To
                              enhance their believability and realism, socially intelligent agent architectures
                              must be capable of modeling and generating behavior variations due to distinct
                              affective states and personality traits on the one hand, and to recognize and
                              adapt to such variations in the human user / collaborator on the other. We have
                              been pursuing these goals along two lines of research: (1) developing a cogni-
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