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Chapter 7


                              COOPERATIVE INTERFACE AGENTS






                              Sebastiano Pizzutilo, Berardina De Carolis and Fiorella de Rosis
                              Department of Computer Science, University of Bari


                              Abstract   Animated agents are endowed with personality and emotions, with the aim of
                                         increasing their believability and of establishing an “empathetic” relationship
                                         with the user. In this chapter, we claim that, to endow agents with social intel-
                                         ligence, the communication traits described in the Five Factor Model should be
                                         integrated with some cooperation attitudes. We describe our experience in build-
                                         ing an agent that combines the two personality aspects and discuss the problems
                                         still open.


                              1.     Introduction

                                In the near future, computers will either “disappear”, to ubiquitously per-
                              vade life environment in a not immediately perceivable way, or take the ap-
                              pearance of a human being, to undertake a friendship relationship with the
                              user. In both cases, endowing agents with some form of social intelligence
                              appears to be a crucial need. If reasoning, help and control abilities are dis-
                              tributed among specialised agents integrated with objects of daily life, some
                              form of communication and cooperation among them will be needed, to avoid
                              conflicting behaviours. Moreover, a “believable” embodied agent should be
                              able to understand the users, help them in solving problems, find ways of com-
                              ing to a mediated solution in case of conflicts and so on. To enable the users to
                              foresee how the agent will behave, it should harmonise its external appearance
                              with its internal behaviour, understand how to adapt to their needs and moods
                              and, finally, enable them to “select a different partner” if they wish.
                                Short and long-term variations in the behaviour of embodied agents have
                              been metaphorically represented, respectively, in terms of emotional states and
                              personality traits. Endowing socially intelligent agents with a personality re-
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