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CHAPTER 2  THE PROCESS                                              47

                                All of human activity may be a process, but each of us derives a sense of self worth from
                              those activities that result in a representation or instance that can be used or appreciated
                              either by more than one person, used over and over, or used in some other context not
                              considered. That is, we derive feelings of satisfaction from reuse of our products by our-
                              selves or others.
                                Thus, while the rapid assimilation of reuse goals into software development potentially
                              increases the satisfaction software practitioners derive from their work, it also increases
                              the urgency for acceptance of the duality of product and process. Thinking of a reusable
                              artifact as only product or only process either obscures the context and ways to use it or
                              obscures the fact that each use results in product that will, in turn, be used as input to some
                              other software development activity. Taking one view over the other dramatically reduces
                              the opportunities for reuse and, hence, loses the opportunity for increasing job satisfaction.
                              People derive as much (or more) satisfaction from the creative process as they do
                              from the end product. An artist enjoys the brush strokes as much the framed result.
                "Any activity becomes  A writer enjoys the search for the proper metaphor as much as the finished book.  A
                creative when the  creative software professional should also derive as much satisfaction from the process
                doer cares about
                doing it right, or  as the end-product.
                doing it better."  The work of software people will change in the years ahead. The duality of prod-
                John Updike   uct and process is one important element in keeping creative people engaged as the
                              transition from programming to software engineering is finalized.


                      2.13    SUMMARY

                              Software engineering is a discipline that integrates process, methods, and tools for
                              the development of computer software. A number of different process models for
                              software engineering have been proposed, each exhibiting strengths and weaknesses,
                              but all having a series of generic phases in common. The principles, concepts, and
                              methods that enable us to perform the process that we call software engineering are
                              considered throughout the remainder of this book.



                              REFERENCES
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                              [BAN95] Bandinelli, S. et al., “Modeling and Improving an Industrial Software
                                Process,” IEEE Trans. Software Engineering, vol. SE-21, no. 5, May 1995, pp.
                                440–454.
                              [BOE88] Boehm, B., “A Spiral Model for Software Development and Enhance-
                                ment,” Computer, vol. 21, no. 5, May 1988, pp. 61–72.
                              [BOE96] Boehm, B., “Anchoring the Software Process,” IEEE Software, vol. 13, no.
                                4, July 1996, pp. 73–82.
                              [BOE98] Boehm, B., “Using the WINWIN Spiral Model: A Case Study,” Computer,
                                vol. 31, no. 7, July 1998, pp. 33–44.
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