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New Media Sportscapes: Branding and the Internet  •  169

            the uniqueness of the city by drawing on the idiosyncrasies of London architecture
            and sporting history: ‘the store has its own “Town Square” . . . streets, town plans and
            street signs’ (Nike Brand Design 2002: 23). London NikeTown was designed as a
            place ‘to come for inspiration, information, opportunities to play, fi rst-class service
            and the very best sports products’ (Nike Brand Design 2002: 22). Hoke (2002: 107)
            argued that that the immediacy of NikeTown was the company’s ‘highest form of
            expression . . . Our customers experience NikeTown live, not on a screen.’ As a brand-
            scape, NikeTown does not just compete with other stores, but with cinemas, theme
            parks and other fantasy experiences.
               Brandscape physical experiences contrast with the virtual experiences made avail-

            able through information technology, but the flexibility and complexity of the brand
            enables it to encompass consumers’ interactions with sport in both environments.
            The Internet is increasingly important for advertisers, who measure the success of
            campaigns during live sport events like the Super Bowl by the number of hits on their

            Web sites. Traffic to major advertisers’ Web sites peaked at a combined 782,679 hits
            per minute immediately after Super Bowl XL, compared with 50,000 hits per minute
            on a typical Sunday (Richard K. Miller and Associates 2006). The Internet enables
            a different kind of engagement with the sport experience than that offered by tradi-
            tional media. It is necessary, therefore, to identify some of the features that are most
            characteristic of this new medium.


            Sport and the Internet

               Just after the NBA’s All-Star break, the league’s official site launched a project

               that lets fans put together their own highlight videos, complete with editing tools,
               logos, and music. Don’t laugh, you TV types. This is the momentum of YouTube
               and MySpace rolled into one, because the Internet generation has already decided
               the printed word is basically good for nothing but lining the cat box.
                 NBA fans can go to http://MyVideo.NBA.com and turn into digital editors
               with a 2-minute registration and a 30-minute practice.
                 Highlights from recent games (and there are more being added all the time)
               are categorized as three-pointers, assists, blocks, buzzer-beaters, and (of course)
               dunks. There’s also a team-by-team index for stand-by-my-team types and one
               collection of video simply called LeBron James that is worth watching just to see
               a viewer’s jaw hit the table.

                                                                —King (2007: 37)

            In recent years, the Internet and information technologies have profoundly altered
            many people’s relationship to work and leisure, transforming both business and pri-
            vate life. Mautner (2005) has argued that the Internet now has a privileged status as
            the primary information source in the public sphere. The Internet has changed the
            way people contact and communicate with each other. It has ‘created new channels
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