Page 63 - The Creative Training Idea Book Inspired Tips and Techniques for Engaging and Effective Learning
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52 The Creative Training Idea Book
self-affirmations
Positive
Read books
Participant attitude Trainer motivation Countering Creativity courses
Creative hobby
negativity
Daily journal #1 preparation
Organizational culture
Creativity Identifying #2 incubation
inhibitors creativity
Crossword/wordsearch Optical illusions creativity creativity process
Four steps
of the
Lighting
the
Jigsaw puzzles Metaphors Analogies lamp Mind mapping #4 verification #3 illumination
Creativity Games Brainstorming
enablers
Awakening Encouraging Nominal group technique
your participant
creativity
Models
involvement Simulation Role play Visualization
Stories
Juggling
Drawing/painting
Magic tricks
Card/board games
Practical application
questioning
Open-ended
strategies
Real-world examples
Action-learning
FIGURE 2-3. Sample mindmap of Chapter 2
See Books in Resources for Trainers in the appendices section for resources on the topic).
A mindmap is created by placing the central theme or topic in the middle of a page or
on a flip chart sheet, enclosing it in a circle or other shape, then branching or other key
trigger words in all directions away from the central word. This free-flowing picture of
ideas can help create additional thoughts and better mirrors the way the brain processes
information. Many people (visual learners) also add graphic images along with various
topic headings or concepts to reinforce the points.
Games
Games are structured experiential activities that include learner interaction, some degree
of competitiveness, a set of rules or guidelines, designated time frames, and a specific
outcome (e.g., winners and losers). If the right game is selected, such events are effec-
tive for encouraging participants to think and challenge. If your goal is to encourage
teamwork within a larger unit, then other activities that do not result in only one or two
winners may be more suitable.