Page 143 - The Disneyization of Society
P. 143

THE DISNEYIZATION OF SOCIETY



                   In other words, the high level of control that Disney exerts from the moment
                   visitors enter Disney property generates a kind of passivity or pliability that makes
           134     them more manageable and less disruptive to the company’s routines. The fact
                   that most visitors are in family groups or in tourist groups with a leader probably
                   helps to minimize disorderly behaviour.


                                         Control of the theme park experience

                   The layouts of the Disney theme parks are designed to channel the movement of
                   visitors in certain directions, as the discussion of control of visitors’ behaviour
                   demonstrates. The number of routes that can be taken is restricted and various
                   lures, which Walt called ‘wienies’, are used to entice the visitor in certain direc-
                        7
                   tions. The different lands in the Magic Kingdom are sealed off from one another
                   both visually and experientially, so that the visitor’s appreciation of the narrative
                   will not be undermined. Consequently, cast members in Frontierland garb must
                   not be seen walking through Fantasyland when in costume. Visitors are even
                   encouraged to take photographs at certain points (sponsored by Kodak) because
                   they are deemed to provide especially good vantage points. In addition, food and
                   drinks carts, restaurants, and shops are strategically sited to maximize consump-
                   tion opportunities. Even the queues are tightly controlled in that they are
                   designed to give the impression that they are not as long as they actually are. This
                   impression is achieved by: the lines constantly weaving back on themselves; part
                   of the lines not being visible usually because they stretch into a building; and by
                   having pre-entertainment areas in which the prospective audience is entertained
                   while waiting, usually through overhead monitors that are meant to add to the
                   experience.
                     The attractions themselves are also highly controlled aspects of the theme park
                   experience. Each person sees the same as everyone else so that the experience of
                   many theme park attractions is controlled and thereby standardized. This control
                   and standardization is achieved in a number of ways. One is though technology,
                   so that visitors are loaded onto forms of conveyance (usually a kind of car) which
                   takes each person through exactly the same vista and for exactly the same length
                   of time as everyone else. In the case of some attractions, the forms of conveyance
                   are programmed to swivel so that the visitor’s gaze is directed towards exactly the
                   ‘right’ spot (for example, in the Haunted Mansion). A second source of control
                   and standardization is through scripted interaction, whereby the cast members
                   closely follow a script, which varies very little from one occasion to the next,
                   when announcing a show or when providing the patter for a ride. Third, the use
                   of audio-animatronic animals and actors helps to control the theme park experi-
                   ence. Even when attending audience participation shows, the degree of control is
                   very high. The so-called audience participation is invariably restricted to a very
                   small number of people and is tightly circumscribed by the overall show template.
   138   139   140   141   142   143   144   145   146   147   148