Page 73 - The Disneyization of Society
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THE DISNEYIZATION OF SOCIETY



                   off coming to Las Vegas because of its family-friendly image, preferring more
                   exclusively racy destinations. By the early 2000s, the emphasis was beginning to
            64     switch away from a family orientation. A Times journalist, for example, quotes a
                   spokeswoman for the city’s Convention and Visitors Authority as saying: ‘We don’t
                                                                          16
                   want to discourage families, but Vegas is an adult party town’. Also, some theme
                   park attractions simply have not been able to justify their cost. Probably the most
                   significant failure is the theme park that was attached to the MGM Grand. This
                   was probably the most ambitious of all the attractions built for families in that it
                   was a full theme park in its own right but closed down a few years after opening
                   because of insufficient numbers of visitors.



                                         Theme parks, shopping and restaurants

                   Most theme parks follow the Disney example in seeking to maximize visitors’
                   opportunities to shop and eat in restaurants or at kiosks en route. Sales of goods and
                   food contribute greatly to the profitability of parks. Theme parks are nowadays
                   replete with shops selling goods loosely linked to the park’s themes and also in the
                   form of what is referred to in Chapter 4 as licensed merchandise bearing the logo
                   of the park or of its emblems. In addition, they offer a vast array of eating oppor-
                   tunities, including reflexively themed restaurants, like McDonald’s and KFC.
                     Sea World in San Diego, California, provides a good illustration of the process.
                   Davis has written of the park:

                     Sea World’s designers and engineers focus on the problem of intensifying spending. To keep people
                     buying food and souvenirs, they know that they must be made comfortable, kept interested, and
                     moved at the right pace through a landscape they find appealingly different… 17

                   One way in which they do this is to create the impression that the park is not too
                   packed with people, since people tend to spend less if they feel that an environment
                   is too crowded. Davis quotes the vice-president for operations as saying that he aims
                   to create a rhythm for the park that will make sales of goods and food more likely.
                   The management experiment with the schedules of Sea World’s shows to maximize
                   possible sales. In addition, the layout of the park is such that the visitor is being led
                   to gift shops that are themed in relation to the park’s animals, such as its leading
                   star Shamu, the performing killer whale, the penguins in Penguin Encounter,
                   manatees and so on. Food stands help to make the restaurants slightly less busy at
                   times of the day when people are most inclined to want to eat but also help to promote
                   needs the consumer would not otherwise have realized he or she had. As a result of
                   these strategies, Davis estimates that 50% of park revenues derive from food, drinks,
                   merchandise and similar sources. While smaller theme parks may appear less well
                   equipped than major ones like the Sea Worlds, they undoubtedly employ similar
                   tactics to cultivate sales and keep visitors staying longer.
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