Page 143 - The Presentation Secrets of Steve Jobs How to Be Insanely Great in Front of Any Audience by Carmine Gallo
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124    DELIVER THE EXPERIENCE



          analogies just reviewed (in the format of a search phrase) and
          the number of links to articles using those phrases:

               Apple TV + DVD player for twenty-first century: 40,000 links
               iPod Shuffle + pack of gum: 46,500 links
               iPod + deck of cards: 227,000 links

             Your listeners and viewers are attempting to categorize a prod-
          uct—they need to place the concept in a mental bucket. Create
          the mental bucket for them. If you don’t, you are making their
          brains work too hard. According to Emory University psychol-
          ogy professor Dr. Gregory Berns, the brain wants to consume the
          least amount of energy. That means it doesn’t want to work too
          hard to figure out what people are trying to say. “The efficiency
          principle has major ramifications,” he states. “It means the brain
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          takes shortcuts whenever it can.”  Analogies are shortcuts.
             Nothing will destroy the power of your pitch more thor-
          oughly than the use of buzzwords and complexity. You’re not
          impressing anyone with your “best-of-breed, leading-edge,
          agile solutions.” Instead, you are putting people to sleep, los-
          ing their business, and setting back your career. Clear, concise,
          and “zippy” language will help transform your prospects into
          customers and customers into evangelists. Delight your custom-
          ers with the words you choose—stroke their brains’ dopamine
          receptors with words that cause them to feel good whenever
          they think of you and your product. People cannot follow your
          vision or share your enthusiasm if they get lost in the fog.


          Word Fun with Titles

             Your customers are your most potent evangelists. I recall a
             conversation with one of my clients, Cranium founder Richard
             Tait, who said he sold one million games with no advertising,
             all word of mouth. “Never forget that your customers are your
             sales force,” he told me.
                His customers—he calls them “Craniacs”—want to have
             fun. Since fun was the name of the game, so to speak, Tait
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