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Section 5.2.  Warping-Based  Methods:  A  Review              133


            the reference frame are (u A ;v A ), (u B ;v B ), (u C ;v C  ), and (u D ;v D ), respectively,
                                            ). Using the bilinear model of Equation
            where, e.g., (u A ;v A )=(x A  +d x A  ;y A  +d y A
            (5.5), the following set of simultaneous equations is obtained:
                                                                          
                                                 
                                                    x A y A  x B y B  x C y C  x D y D
                u A  u B  u C  u D   a 1  a 2  a 3  a 4      x A   x B  x C   x D   
                               =                 ·                        :
                                                                          
                v A  v B  v C  v D   a 5  a 6  a 7  a 8     y A   y B  y C   y D   
                                                    1     1     1      1
                                                                         (5.7)
            This  set  can  easily  be  solved  for  the  motion  parameters  a 1 ;:::;a 8 .  Having
            obtained  the  motion  parameters  of  the  current  patch,  each  pel  (x; y)inthe
            patch  is  then  compensated  from  a  pel  (u; v)  in  the  reference  patch,  where
            (u; v) are obtained using Equation (5.5).
               In the second method of motion compensation (commonly known as control
            grid  interpolation  (CGI)  [108]),  the  motion  vectors  at  the  vertices  of  the
            current patch are interpolated to produce a dense motion (eld within the patch.
            For the same example just given, the motion vector d(x; y)=(d x  (x; y);d y  (x; y))
            at  pel  (x; y)  of  the  current  patch  is  obtained  by  bilinear  interpolation  of  the
            four motion vectors at the vertices. Thus


                d(x; y)=(1 − x n )(1 − y n )d A  + x n (1 − y n )d B  +(1 − x n )y n d C  + x n y n d D ;
                                                                         (5.8)
                                    x − x A          y − y A
                        where  x n  =      and  y n  =      :            (5.9)
                                   x B  − x A        y C  − y A
            Each pel (x; y) in the current patch can then be compensated from pel (u; v)in
            the reference patch, where (u; v)=(x + d x  (x; y);y  + d y (x; y)). It can be shown
            [110] that the two methods are equivalent.


            5.2.8  Transmitted Motion Overhead

            Two  types  of  motion  overhead  can  be  transmitted:  the  motion  parameters  a i
            of  the  patches  and  the  motion  vectors  of  the  nodes.  Motion  vectors  have  a
            limited  range  and  are  usually  evaluated  to  a  (nite  accuracy  (e.g.,  full- or
            half-pel accuracy), whereas motion parameters are not limited and are usually
            continuous in value. Thus, motion vectors are usually preferred because they
            are easier to encode and result in a more compact representation. In addition,
            motion vectors ensure compatibility with current video coding standards. One
            disadvantage in this case, however, is that the decoder is more complex, since
            it  must  use  the  received  motion  vectors  to  calculate  the  motion  parameters
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