Page 229 - CULTURE IN THE COMMUNICATION AGE
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STEVE  JONES  AND  STEPHANIE  KUCKER

             absence of F2F interaction. Studies in this area have witnessed the development
             of status cues, rules of order, and interpersonal bonds in text-based applications,
             which were previously regarded as socially deficient (Wellman 1997). While
             comparisons  have  been  drawn  between  these  online  developments  and  ‘real
             life’  interactions,  scholarly  attempts  to  address  the  relationship  between  life
             online and life offline have fallen by the wayside (Jones, 1995; Kiesler 1997).
             Even in those online studies that do consider what happens when members of
             an online community meet ‘in real life’, the primary focus remains on how
             these ‘virtual communities of interest’ develop and remain online in ‘cyber-
             space’ (Blanchard and Horan 1998; Rheingold 1993). As Blanchard and Horan
             (1998) point out, there are also ‘physically based virtual communities’ which
             result when proximal communities add electronic resources.
               Virnoche  and  Marx  define  community  networks  as  a  particular  type  of
             computer-mediated community when they note that ‘Community networks
             are systems that electronically connect individuals who also share common
             geographic  space’  (1997:  85).  The  focus  is  on  geographic  connection  as
             ongoing, as opposed to intermittent, and augmented with shared virtual space.
             Recent inquiries have started to ask: what happens when physically proximal
             communities go online? While this relationship has been considered in the
             early organizational literature, most of that research was focused on how the
             introduction of CMC can contribute to changes in workplace satisfaction, with
             the primary concern resting with CMC-enhanced outcomes. Recent inquiries
             exhibit more concern for the social implications of networked communities,
             and address how the addition of new communication technology can alter
             social  interactions  and  social  structure.  While  there  is  debate  surrounding
             whether the effects of CMC technology will be positive or negative for a given
             community of users, there is the strong indication that the implementation of
             CMC technology does contribute to the process by which social relationships
             exist.

                       Community, connection, space, and culture
             In his masterful examination of culture, narrative, and space, David Nye noted
             that ‘the computer did not always have a screen full of text and images’ (1997:
             161). He discerned three phases in the development of cyberspace:

                 The first lasting from the end of World War II until the end of the
                 1970s.  Computers  were  integrated  into  large  institutions,  notably
                 banks, airlines – white-collar organizations of all kinds. Second, at the
                 end of the 1970s computers began to emerge into everyday life and
                 consumption, as computer chips were installed in many products. The
                 decentralization of the personal computer lasted until the early 1990s,
                 when the rapid spread of the Internet marked the start of a third phase.
                                                            (Nye 1997: 161)

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