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COMPUTERS,  THE  INTERNET,  AND  VIRTUAL  CULTURES

            Similarly, one can discern three phases in Internet studies – the early CMC
            research rooted in organizational studies emerged first, followed by research on
            the insertion of computers in everyday life. We are at the brink of a third phase,
            namely research on the decentralization of Internetworking and its di ffusion
            across and through cultural processes and practices.
              Culture has clearly played a role in much of the literature in Internet studies
            during the mid-1990s and onward. Culture was conceived and deployed in
            two limited ways. First, it was understood by some as largely non-Western, that
            is, as something in opposition to online culture as monolithic (usually invoked
            in terms of language, particularly English, or commercialism). Particular cul-
            tures thus could be considered under threat from the ubiquity of capitalist,
            Western culture online (Brook and Boal 1995), or they could be thought to be
            undergoing profound revitalization as they fight being subsumed by ‘main-
            stream’ online culture, finding new outlets for their spread (Nardi and O’Day
            1999). Such discourses can be found also in the rhetoric surrounding rural
            communities going online (Smith and Kollock 1999). Second, it was under-
            stood as an artifact of online interaction, as ‘virtual culture’. In this case one can
            find  fascinating  work,  such  as  that  by  Donna  Haraway,  Sandy  Stone,  Anne
            Balsamo and others, on the racial, political and sexual dimensions of online
            experience and online culture. However, in these cases it is typically assumed
            that there is either a boundary between the online and the o ffline that, though
            transgressed,  is  necessary  for  the  analysis  of  virtual  culture.  Alternately,  one
            finds work based on the premise that online culture is the digital manifestation
            of offline culture. As Gackenbach, Guthrie, and Karpen put it, ‘The Internet is
            the collection of information and interactions which flow over it; the users and
            their usage which generate the information, and their experiences of it’ (1998:
            323).
              But culture is neither information nor interaction as they describe it. Neither
            is it usage, or experience, at least as regards online interaction alone. Cli fford
            Geertz reminds us that the ‘proper object’ of cultural analysis is ‘the informal
            logic of actual life’, rather than the ‘arrang(ement of) abstracted entities into
            unified patterns’ (Geertz 1973: 17).
              What is lacking from Gackenbach  et al. and others’ conceptions of online
            culture is a connection between space and culture, a connection formed, as
            Alexander, Ishikawa, and Silverstein note, by the promenade, a place where
            people ‘gather together to rub shoulders and confirm their community’ (1977:
            169).  At  present  one  senses  that,  online,  rubbing  shoulders,  as  a  metaphor,
            consists  of  a  continuum  between  lurking  and  going  elsewhere.  But  that  is
            precisely why the non-textual online phenomena are of such great import-
            ance.  What  goes  unsaid  by  the  myriad  Internet  users,  what  is  not  revealed
            between the lines, is of critical importance, because there is nothing but lines.
            The in-between spaces are, for all practical purposes, impossible to mine from
            online interaction alone, just as, offline, it is impossible during a card game to
            determine the intentions of a poker-faced player. Sherry Turkle summed it up

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