Page 261 - Anthropometry, Apparel Sizing and Design
P. 261
256 Anthropometry, Apparel Sizing and Design
Fig. 10.1 3D flattening of human body model.
measurements of a targeted population. Given that clothing for water activities needs
to fit the body perfectly and support particular body parts, it is very difficult to satisfy
those criteria and to achieve a high fit of clothing models for different sizes and body
types using only clothing size systems and conventional 2D construction method.
Furthermore the characteristics and high variability of physical and mechanical
properties of materials used for manufacturing of such clothing all affect the complex-
ity of 3D computer design application and prototype testing. In that sense, this chapter
will present possibilities of computer 3D systems and technology application in the
process of 3D design and development of swimwear, with the special attention on div-
ing suits. Diving suit pattern and cutting parts need to be constructed in a precise way
so that the final product perfectly fits the size and shape of the human body. The com-
puter 3D prototype needs to be further transformed into 2D cutting parts in order to
enable cutting of the pattern from the particular material. The method for computer
transformation of irregular 3D surfaces into 2D cutting parts is called 3D flattening
(Yih-Chuan et al., 2006; Petrak, 2007; Fang et al., 2008; Wen-liang et al., 2011).
The method enables results that completely respond to 3D shape of the used body
model, Fig. 10.1.
10.2 Swimsuits for different purposes
Clothing intended for wearing in the water can be classified in several different cat-
egories, depending on purpose and activity for which it is used, Fig. 10.2:
l fashion swimwear (monokini, bikini, and swimming pants)
l sports swimwear
l sports surfwear
l diving suits