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Intelligent Autonomous Things on the Battlefield  61


                 A possible approach to developing the necessary capabilities—both
              human and AI—is to train a human-agent team in immersive artificial envi-
              ronments. This training requires building realistic, intelligent entities in
              immersive simulations. Training (for humans) and learning (for agents)
              experiences must exhibit a high degree of realism to match operational
              demands. Immersive simulations for human training and machine learning
              must have physical and sociocultural interactions with high fidelity and a
              realistic complexity of the operational environment. These include realistic
              behaviors of human actors (friendly warfighters, enemies, noncombatants),
              and interactions and teaming with robots and other intelligent agents. In
              today’s video games these interactions are limited and not suitable for sim-
              ulating the real battlefield. Advances in AI are needed to drive character
              behaviors that are truly realistic, diverse, and intelligent.
                 To this end, some of the cutting-edge efforts in the computer-generation
              of realistic virtual characters are moving toward what would be needed to
              enable realistic interactions in an artificial immersive battlefield. For exam-
              ple, Hollywood studios sought out the army-sponsored Institute for Crea-
              tive Technologies (http://ict.usc.edu/) on multiple occasions to create
              realistic avatars of actors. These technologies enable film creators to digitally
              insert an actor into scenes, even if that actor is unavailable, much older or
              younger, or deceased. This is how the actor Paul Walker was able to appear
              in “Fast and Furious 7,” even though he died partway into filming (CBS
              News, 2017).



              3.8 SUMMARY

              Intelligent things—networked and teamed with human warfighters—will
              be a ubiquitous presence on future battlefields. Their appearances, roles
              and functions will be highly diverse. The AI required for such things will
              have to be significantly more sophisticated than that provided by today’s
              AI and machine-learning technologies. The adversarial—strategically and
              not randomly dangerous—nature of the battlefield is a key driver of these
              requirements. Complexity of the battlefield, including the complexity of
              collaboration with humans, is another major driver. Cyber warfare will
              assume a far greater importance, and AI will have to fight cyber adversaries.
              Major advances in areas such as adversarial learning and adversarial reasoning
              will be required. Simulated immersive environments may help to train
              humans and AI.
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