Page 105 - Battleground The Media Volume 1 and 2
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  |  Ch ldren and Effects: From Sesame Street to Columb ne


                ColuMBine
                The teenagers who shot and killed their classmates at Columbine High School in 1999 were
                alienated youths in long, black trench coats. Though they did not sport the make-up, jew-
                elry, and other dark markers of the Goth subculture, the boys were widely identified as
                Goths, and a national hysteria about the dangers of youth culture ensued. Goth influences
                range  from  horror  films  to  Romanticism  and  Gothic  literature,  and  Goths  express  their
                loneliness and feelings of alienation through their theatrical, vampire-like appearance and
                their taste for dark music. In the wake of Columbine, adults were quick to blame musicians
                like Satanist Marilyn Manson for his corrupting influence on Goths. Less attention was paid
                to  the  important  sociological  conditions  that  cause  nonconformist  youth  (those  with  no
                interest in sports and unusual tastes in music, clothes, or books) to feel lonely and alienated
                in the first place. A handful of liberals observed that easy access to guns obviously enabled
                the Columbine killers, but most irate adults felt that media—which was assumed to turn
                kids into Goths—was the more pressing problem. One Republican cited in Time magazine
                went so far as to say that our country needed “Goth control” not “gun control.”



                       to children each week. The rationale for imposing such obligations on broadcast-
                       ers is twofold: (1) Children are a vulnerable minority audience, and broadcasters
                       have an obligation to provide something of value to this vulnerable audience
                       rather than simply manipulating it. (2) The broadcast spectrum (the air through
                       which broadcast signals are sent) is, in principle, owned by the public, and broad-
                       casters are legally obliged “to serve the public interest, convenience, and neces-
                       sity.” Free market proponents argue that the Nielsen ratings are a sufficient gauge
                       of which programs serve the public, and that government has no place interfer-
                       ing with broadcasters’ business practices. Those favoring regulation, conversely,
                       argue that children’s special needs cannot be assumed to be met by whatever
                       program is able to garner the highest rates for candy and toy ads; excessive com-
                       mercialism, from this perspective, has a very negative effect on children.


                          assumPTions anD misunDErsTanDings unDErPinning
                          aDuLT aTTaCks on ChiLDrEn’s mEDia

                          Adult-led attacks on media consumed by children have shifted their focus
                       over time, but certain elements seem to recur, underpinning the activities of
                       anxious adults. First, adults have tended to exaggerate the vulnerability of chil-
                       dren  while,  conversely,  imagining  themselves  mysteriously  immune  to  being
                       negatively  affected  by  media.  Second,  adults  have  assumed  that  children  are
                       naturally innocent and pure, and are only corrupted when introduced to mass
                       media. That children might be naturally greedy, violent, or sexually curious is
                       rarely  considered  because  such  an  idea  would  conflict  with  very  strong  cul-
                       tural assumptions (which only emerged in the Victorian era) that children were
                       inherently good and pure. Third, media have become scapegoats. If a child is
                       excessively hostile, it is easier to blame television or video games than to look
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