Page 407 - Battleground The Media Volume 1 and 2
P. 407

  |  Product Placement

                            labels, signs, and logos. Directors are highly inventive, visual people: they
                            can choose not to focus in on the logo on the hood of the car; not to make
                            the actors turn their soda cans to camera, and so on. Indeed, placement
                            often renders scenes unrealistic, as when multiple scenes from television’s
                            Frasier ensure that the package of Pepperidge Farm’s Milano cookies are
                            magically pointing label-out in each of three camera angles.
                          •  Generic, “no-name,” or even invented brands have long been a part of the
                            make-believe of the movies and television, the job of set dressers and prop
                            masters; although the placement experts would have us believe otherwise,
                            it  seems  hard  to  imagine  moviegoers  or  television  viewers  leaving  the
                            theater or turning off the television in disgust at the lack of “real” brands.
                            ABC’s immensely successful Lost, for instance, offers its castaway charac-
                            ters only a generic, fictional brand of food, with no noticeable audience
                            attrition as a result.
                          •  The kinds of movies that placement agencies love—big budgets, lots of ac-
                            tion and effects, huge opening weekends, happy endings—are rarely about
                            “real” things. More like asteroids or giant waves hitting earth, real life dino-
                            saurs, the White House being shot up by a spaceship, a hero who gets out of
                            scrapes with highly unlikely gadgets, and so on.
                          •  When, occasionally, two movies with more or less the same theme emerge
                            from Hollywood at about the same time (e.g., Deep Impact and Armaged-
                            don; A Bug’s Life and Antz), we would expect them both to have the same
                            amount of product placement in them. And yet we find 18 brand appear-
                            ances in Capote but only five in Infamous. (Both films are realist dramas
                            that tell basically the same story about a specific period in the life of writer
                            Truman Capote.)

                          Based on the evidence available, then, we should understand that product
                       placement does not exist to beef up the “realism” of movies, their capacity to
                       reflect precisely the world around us. Product placement is advertising by an-
                       other name. While the negative consequences for the creative process of story-
                       telling through the media of film or television are sometimes hard to quantify,
                       there is no doubt that many films and television programs have been altered
                       either before or during production—in order to accommodate products and
                       services. Editing and pacing have been changed as the camera is held static to
                       display a product logo. Dialogue and scripts are altered to include brands, and
                       settings have sometimes been changed to foreground products. Manufactures
                       pay higher sums to have the stars of the big screen mention their products,
                       wear their clothes, and drive their cars, and increasingly, we are even seeing
                       significant placement in trailers. For example, the trailer for The Transporter
                       2 acted as an ode to Audi as much as an advertisement for the film. Film cul-
                       ture continues to confer artistic status to the medium, with awards given for
                       editing, camerawork, acting, set, and costume design. Yet with product place-
                       ment, the collaboration revolves around the motivation to sell, a motivation
                       distinct from the necessities of character development, narrative, and filmic
                       aesthetics.
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