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starting point for business model innovation
Business Model Design Factors Specific to
and Innovation Established Organizations
Satisfy market: Fulfill an unanswered market need Reactive: Arising out of a crisis with the existing business model
(e.g. Tata car, NetJets, GrameenBank, Lulu.com) (e.g. IBM in the 1990s, Nintendo Wii, Rolls Royce jet engines)
Bring to market: Bring a new technology, product, or Adaptive: Adjusting, improving, or defending the existing business
service to market or exploit existing intellectual property model (Nokia “comes with music,” P&G open innovation, Hilti)
(IP) (e.g. Xerox 914, Swatch, Nespresso, Red Hat) Expansive: Launching a new technology, product, or service
Improve market: Improve or disrupt an existing market (e.g. Nespresso, Xerox 914 in the 1960s, iPod/iTunes)
(e.g. Dell, EFG Bank, Nintendo Wii, IKEA, Bharti Airtel, Pro-active/explorative: Preparing for the future
Skype, Zipcar, Ryanair, Amazon.com retail, better place) (e.g. car2go by Daimler, Amazon Web Services)
Create market: Create an entirely new type of business 245
(Diners Club, Google) challenges
Developing an appetite for new models
challenges
Aligning old and new models
Finding the right model
Managing vested interests
Testing the model before a full-scale launch
Focusing on the long term
Inducing the market to adopt the new model
Continuously adapting the model in response to market feedback
Managing uncertainty
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