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60  J. LEWIS

            can produce high quality, popular programmes while embracing principles
            of public service, it receives public funding. But for the commercial sector
            as a whole, their survival in a capitalist economy depended upon finding
            other ways to organise the routine production and consumption of objects.
            This has led to two equally damaging responses for the environment and
            our ability to tackle climate change.
              The first—which I shall discuss in more detail in the next section—is an
            increasing dependence on advertising as a source of income. The second is
            a drive towards the proliferation of media and communication devices for
            the reception, communication, storing and playing of content. This pro-
            liferation is twofold: it involves an expansion in the range of devices that
            receive, send and play content, and a reduction on the lifespan of those
            devices. The first of these forms of proliferation has, at least, the merit of
            convenience: so, for example, while we may use a phone, a tablet, a laptop
            and a PC to do many of the same things (as well as more traditional devices
            like televisions, radios etc.), they each have their own benefits depending
            on where we are.
              The second form of proliferation is more environmentally damaging and
            is generally disadvantageous for most consumers. Faced with a decline in
            sales of many cultural objects, the media and communications industry
            have, in a metaphorical sense, begun to turn hardware into software.
            Planned obsolescence is not a new idea in industrial production, not least in
            a media and communications industry that has made it a fine art (Sterne
            2007). But it is now pursued with an unprecedented zeal, making the
            lifespan of communication and playback technologies increasingly fleeting.
              The strategy for turning hardware into software is both physical and
            psychological. Obsolescence is built-into most electronic devices we now
            use. They are, in essence, a digital smorgasbords of components, some of
            which require renewing (like rechargeable batteries), some which may be
            regularly or occasionally upgraded (such as processors), and some relatively
            stable components (such as sound and image reproduction). But they
            increasingly come in one sealed container, so that, constrained by the
            inflexibility of its packaging, it will last only as long as its least durable
            component.
              The mobile or cell phone—perhaps the most ubiquitous object of the
            digital age—is a conspicuous example of this kind of built-in obsolescence.
            Apple, a market leader in the higher end of this market, designed
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