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5  DIGITAL DESIRES: MEDIATED CONSUMERISM AND CLIMATE CRISIS  61

            obsolescence into its devices at an early stage, making them difficult (using
            the notorious customised ‘pentalob’ screw) or impossible to open (Lewis
            2016). Nearly all leading manufacturers have followed suit, replacing ear-
            lier models, which enabled you to change components, with sealed phones
            with a guaranteed limited lifespan. When Samsung’s new phone was
            released in 2015 it was, unlike its forerunners, hermetically sealed. This
            ‘upgrade’ brought them in line with their competitors, meaning users will
            no longer be able to change the battery or upgrade storage. Consumers
            will now struggle to buy a phone that will last longer than its battery life.
              This is now the industry standard. At the time of writing, the only phone
            company on the market that allows you to change batteries, faulty or
            outdated components is Fairphone, a social enterprise company based in
            Amsterdam, whose aim is to “create a positive social and environmental
            impact from the beginning to the end of a phone’s life cycle” (https://
            www.fairphone.com/en/our-goals/). While a Fairphone will last consid-
            erably longer than any other phone on the market, it is not available at
            most retailers. Fairphone’s survival is, in this sense, precarious, not only
            because of its marginality but because it has abandoned what is
            undoubtedly a profitable business model. Here we see a direct contradic-
            tion between economic sustainability in a consumerist economy and envi-
            ronmental sustainability.
              The design of a phone used to be emblematic of a whole decade—today
            the average life of a phone is 12–18 months. The same temporality applies
            to most of the devices we buy—the cycle of replacement for TVs, laptops,
            iPads, gaming consoles or any other digital device has become bewilder-
            ingly brief. The idea that something should be built to last is, it seems, so
            last century.
              The digital revolution has, in that sense, speeded up the production
            cycle. It has brought with it significant improvements—notably in com-
            puter power and capacity—and many of us can remember upgrades that
            were genuinely better than what came before. But these improvements are
            usually accompanied by mediocrity and flimsiness—the quality of sound on
            most gadgets, for example, is no better than it was in the Sony Walkman’s
            of a bygone age. As the gurus of planned obsolescence know all too well,
            perfection can only be sold once.
              The media and communications industry has also used marketing
            strategies to institutionalise obsolescence, to create the idea that in the
            digital age progress depends upon the regular replacement of devices. Again,
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