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                                                          Interaction versus Integration  135
                  Table 5.1  Transmission and ritual perspectives compared
                  Transmission view                      Ritual view
                  Concerned with content                 Concerned with medium
                  News is information (Carey, 1989: 21)  News is drama and performance
                  Individuals interact with each other   Individuals interact with a medium
                  Logocentric – individuals restore presence  Simulacra – the act of communication
                                                           does not refer beyond itself
                  Symbols are representations ‘of’ (Carey, 1989: 29)  Symbols are representations ‘for’
                  The media ‘mediate’ reality            The media produce reality
                  Interaction                            Integration
                  Face-to-face is privileged             Face-to-face is marginalized
                  Fleeting                               Constant


                  Types of interaction

                  As has been suggested, the metaphoric framework of logocentrism is one
                  which privileges interaction-as-event. Because of this, ‘phonocentric’ and
                  auto-effective forms of communication are privileged over others.
                  Phonocentric interaction exhibits a number of features which are differ-
                  entially given continuation by different mediums.
                      These are the qualities of being ‘live’, and of mutual presence
                  between two or more interactants, who each have an opportunity for
                  speech. What these qualities provide, which can be ‘lost’ in extended com-
                  munication, is a rich range of contextual information. Regardless of what
                  is known of each interactant in such a setting, the fact of their presence;
                  their body language, gestures and symbolic expressions; the way that
                  they acknowledge other interactants with glances and expressions; brings
                  with it a ready-made environment of meaning.
                      When we look at extended media, however, these two qualities, of
                  synchronicity and mutual presence, are, by definition, no longer co-present.
                  No extended media can reproduce all of these qualities of phonocentric
                  communication at once. The project of virtual reality is one which dreams
                  of such an achievement, but, paradoxically this requires making the body
                  redundant.  9
                      However, extended media are certainly capable of singling out one or
                  two of these qualities in a typically enhanced fashion. Thus broadcast
                  can be viewed as an exaggeration of the auto-affective features of phono-
                  centric communication events – it isn’t live merely for two people, but
                  potentially for billions of people. However, from the standpoint of the
                  same model, it does not measure up in allowing all participants an equal
                  opportunity for speech. Conversely, interactive telecommunication is a
                  very powerful means of two-way or multiple-way communication, but is
                  seldom live, or in real time. And even when it is real time, the absence of
                  mutual presence attenuates the deictic gestures possible in phonocentric
                  communication events.
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