Page 64 - Concise Encyclopedia of Robotics
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Cognitive Fatigue
                              In informed coexistence, mobile robots can differentiate between ob-
                            structions or hazards and other robots.In this type of system,the robots are
                            programmed to react or behave in a specific, but simple, way toward their
                            counterparts.The most common behavior is for a robot to execute a specific
                            set of movements when it senses the proximity of another robot,and a differ-
                            ent set of movements when it senses the proximity of a nonrobotic obstruc-
                            tion or hazard. An example is for the machine to stop and reverse direction
                            if it comes near an obstruction; but if it comes near another robot, it stops,
                            waits a second,and if the other robot remains in the way,turns right 90°,pro-
                            ceeds 1 m, then turns left 90° and resumes moving in the original direction.
                              In intelligent coexistence, as in informed coexistence, the robots can
                            differentiate between obstructions or hazards and other robots. However,
                            the  programmed  response  is  more  sophisticated. For  example, each
                            robot might be programmed to avoid coming within 1 m of any other robot.
                            If such an approach does occur, triggering the avoidance response, the
                            robot is programmed to move in a direction corresponding to the average
                            direction of all the other robots in the system. Each robot obtains this
                            general information from the controller. Compare COOPERATION.
                              See also  AUTONOMOUS ROBOT,  CENTRALIZED CONTROL,  DISTRIBUTED CONTROL, and
                            INSECT ROBOT.
                         COGNITIVE FATIGUE
                            Cognitive fatigue is a form of mental exhaustion sometimes experienced by
                            users of telepresence systems. Most teleoperated systems must compromise
                            realism in order to keep within limitations imposed by available bandwidth
                            and allowable expense.
                              In a typical telepresence system, the cameras usually lack peripheral
                            vision. Signal propagation delays can cause latency problems (time lag
                            between command and response), particularly when teleoperation is done
                            over long distances. Image resolution (detail) and refresh rate (the number
                            of video frames per second) are generally compromised. Audio systems
                            are  generally  better  than  video  systems  because  the  necessary  band-
                            widths are smaller, but tactile sensation is poor or absent.
                              Symptoms of cognitive fatigue include wandering attention, sleepiness,
                            headache, and irritability. These problems can result in equipment oper-
                            ation errors.
                              See also TELEPRESENCE.
                         COGNIZANT FAILURE
                            Cognizant failure is a feature of machine intelligence in which a failed
                            subsystem or program is replaced by one at a higher level, while ensuring





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