Page 132 - Cyberculture and New Media
P. 132

Nicole Anderson and Nathaniel Stern        123
                             ______________________________________________________________
                                     encounter with the computer should take place in human-
                                     scaled  physical  space.  Because  the  computer  is  objective
                                                                              49
                                     and disinterested, the experience should be intimate.

                                     The work is amongst the first “interactive body” works where work
                             and participants co-create each other’s materiality. Participants look like they
                             are dancing to a strange sonic composition, but are actually creating it in a
                             real-time, response-driven environment, which uses a feedback loop in order
                             to  guarantee  a  non-repeatable  experience.  Rokeby  turns  the  body  into  an
                             improvisational jazz instrument that births both an experience of a non-lived
                             and/or  virtual  embodiment  as  well  as  unique  aural  creations.  It  is  through
                             their interaction that “the ‘spectator’ is more than a participant, [in that they
                                                                            50
                             become] both participant in and creator of the simulation.”
                                     Near the birth-time of video installation, Margaret Morse argued for
                             kinaesthetic insights with regard to such work, and looked at how it is tied to
                             the action (or inaction) of the viewer; she argued for the space between, the
                             element of surprise, and thought as to how these works mediate a mediated
                             culture:  as  interweaving  the  corporeal  and  conceptual.  Morse  argued  that
                             such work “allows the visitor rather than the artist to perform the piece,” a
                             participant “is the piece as its experiential subject, not by identification, but
                                     51
                             in body.”  Morse pushed a “vocabulary for kinesthetic ‘insights’ for learning
                                                                          52
                             at the level of the body ego and its orientation in space.”
                                     More recently, digital artist and scholar Ken Feingold has argued for
                             the importance of touch, vision, and an affective body moving through space
                                                                                     53
                             as  integral  to  participation  in,  and  “materialisation  of  the  work.”   These
                             interactive works are then emergent, rather than extant pieces of art. “This is
                             methexis in operation and not representation … meaning is produced as an
                                                   54
                             embodied, situated, event.”  The work takes on its own momentum, its own
                                                                                         56
                                               55
                             rhythm and intensity”  and through its “radical material performativity”  it
                             produces techné as poeisis in Heidegger’s sense of starting something on its
                                 57
                             way.
                                     Both  Hansen  and  Massumi  would  juxtapose  this  observation  with
                             conceptual art to say, further, that this work does not involve the visualisation
                             of an abstract idea, but the experiential and embodied enactment of a work.
                             Here they would warn us to be weary of the logic of representational claims
                             made on behalf of the image, and call for a new vocabulary of forms, rather
                             than the transfer of old visual habits into a new mode.
                                     Rokeby’s  work  stretches  the  perceptions  of  the  “natural”  body.
                             Playing with synaesthesia the work reworks both image and vision. It enables
                             our  experience  of  new  forms  of  embodied  human  perception  through  our
                             coupling with the computer. Here the computer is not a technical extension
                             beyond body-brain, it is an augmentation for vision and a catalyst for bodily
                             affection that allows the participant to touch the non-lived and the virtual. As
   127   128   129   130   131   132   133   134   135   136   137