Page 131 - Cyberculture and New Media
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122                     The Implicit Body
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                             “co-joining”   of  work  and  participant.  The  participant,  in  other  words,  is
                             central  to  the  final  “materialisation  of  the  work”  (and  the  work,  we  will
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                             argue, is central to the materialisation of the participant).  While all art is to
                             a lesser or greater extent “interactive,” interactive work requires more than
                             the work of the imagination because it is, as Pierre Levy states, created by the
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                             body  and, in part, experienced as a kind of learning “with the body itself.”
                                     While new media has, for the most part, “displayed a tendency to
                             take interaction literally as ‘doing’ something,” interaction may also, with its
                             combination  “of  attention  and  distraction,  intention  and  passivity  -  woven
                             through  with  the  reciprocities  of  sensation,  affectivity  and  conscious
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                             reflection,” be an incipient locus of action.  As such, it may be a space in
                             which an implicit body emerges alongside an unfinished art work; a space in
                             which embodiment is performed but not necessarily as the result of conscious
                             (or explicit) actions.

                                     Paul  Ricoeur  reminds  us  that  inter-action  is  not  only  a
                                     doing and a making, but also a receiving and enduring. It
                                     speaks to not only the ability to effect, but the ability to be
                                     affected.  As  a  site  of  emergence  -  like  Adorno’s
                                     configurations - inter-action may ‘unfold the space between
                                     subjects  and  objects’  such  that  subjects  and  objects  are
                                     implicated  in  the  space  of  unfolding.  Here  interaction
                                     encompasses  a  taking  place  that  inaugurates  rather  than
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                                     enacts an a priori script.

                                      David  Rokeby  is  a  Canadian-based  artist  whose  installations  use
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                             custom-made “artificial perception systems”  that directly engage  with the
                             body,  by  provoking  unusual  performances  in  their  participants.  His  Very
                             Nervous System (1986-1990) was perhaps one of the first and most important
                             artworks to place emphasis on the performed and decentralized space of an
                             interactive work. The piece’s current incarnation - it’s gone through several
                             generations - uses “video cameras, image processors, computers, synthesizers
                             and a sound system to create a space in which the movements of one’s body
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                             create  sound  and/or  music.”   In  his  artist  statement,  Rokeby  describes  his
                             thinking behind the creation of the work:

                                     I created the work for many reasons, but perhaps the most
                                     pervasive … was a simple impulse towards contrariness …
                                     Because  the  computer  is  purely  logical,  the  language  of
                                     interaction  should  strive  to  be  intuitive.  Because  the
                                     computer removes you from your body, the body should be
                                     strongly  engaged.  Because  the  computer’s  activity  takes
                                     place  on  the  tiny  playing  fields  of  integrated  circuits,  the
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