Page 128 - Cyberculture and New Media
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                             computer.  Here the disembodied, but still human, eye of the Renaissance is
                             replaced with that of a lens or digital sensor. This “radical disembodiment of
                             perception”  imagines  an  eye  and  brain  that  act  only  as  “conception  qua
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                             subtraction” in the selection and reflection of images and information.
                                     Along with scholars such as Jonathan Crary, Hansen calls, therefore,
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                             for a “reconstruction of the technical history of vision,”  one which puts the
                             body, as whole, back into sight: a “shift from an optical to a haptic mode of
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                             perception.”  He advocates a Bergsonist reconfiguration of seeing which “is
                             always  mixed  with  affection  and  memory,  [and  the]  bodily  faculties  that
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                             mark the positive contribution of the body to the process of perception.”  In
                             this reconfiguration the “viewer is always already in the image, necessarily
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                             and  inevitably  positioned  within  a  field  of  interacting  images,”   and
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                             “perception… [is] itself a part of matter as a whole.”
                                     In the posthuman perceptual  regime brought about by technology,
                             Hansen  goes  on  to  argue,  “the  selection  of  information  is  no  longer
                             performed exclusively or even primarily by the human component (the body-
                             brain  as  the  center  of  indetermination),”  however,  he  contends,  “machinic
                             vision  must  be  differentiated  from  the  automation  of  vision…  [and]  the
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                             human must be resituated in the space of this very difference …”  Whereas
                             “automation seeks to replace human vision tout court, machinic vision simply
                             expands  the  range  of  perception  well  beyond  the  organic-physiological
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                             constraints  of  human  embodiment.”   Like  Virilio’s  “vision  machines,”
                             Hansen  contends  that  new  media  art,  far  from  retracting  from  the  body,
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                             actually invests in “alternative … bodily underpinnings of human vision.”
                                     While  it  is  certainly  true  that  “compared  to  the  analogical  arts  -
                             which  are  always  instantiated  in  a  fixed,  Euclidean  space  -  the  digital  arts
                             seem  abstract,  ephemeral,  without  substance,”  this  sense  of  “becoming
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                             immaterial” is contingent on two misrecognitions, David Rodowick asserts.
                             Firstly, a misrecognition of the “question of materiality [and embodiment] in
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                             relation  to  technology”   and,  secondly,  a  misrecognition  in  which  the
                             unravelling of “spatial coherence” is read as a “desubstantialization” (one in
                             which the openness to time is also erased - because these works are not, as
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                             Mitchell argues, “finished”).
                                     Interactive body art can, and may, make us think again about these
                             misrecognitions, and challenges us to explore anew the relation of body and
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                             technology without returning to the crisis narrative of disembodiment.  This
                             paper follows those new media scholars who have, in recent years, revisited
                             the ideas of occularcentrism and disembodiment in relation to technology to
                             argue  its  inverse.  That  is,  to  argue  that,  “electronic  digitality,  far  from
                             eviscerating the real and occluding the body, invests in bodily affectivity. As
                             such, it has the capacity to go beyond the aesthetic perception of the object”
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                             and  engender  a  “non-representational  experience.”   Technologies  affect
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